

I dug up something funny while sorting through old files. While making E:Z2, we wanted scenes to change based on whether Wilson was with you, and we explored a few different options for that. Normally, scenes are played using a unique entity in the level editor that looks like the icon on the left/top. I considered making a custom version of this entity which would take Wilson into account and play a different scene if he was with you, so I made a custom version of this icon seen on the right/bottom. However, we ended up going with regular map logic in the end and I never actually programmed this entity. Even though it was never used, I think this was the only unique entity icon ever "officially" created for E:Z2.



Two different personalities and a great friendship.
Entropy zero 2 1998 build