Post

Thanks to the help of a TOP LEVEL programmer, I was able to import BSP maps almost flawlessly in Unity. In this video I loaded a modified version of "c1a0".

hl11
gordonhappy10
alyxpog8
barnpog4
Crew-0 Safety
Crew-0 Safety
Aug 10, 2021

Let's Speedrun this..

Solyc_Cλndy
Solyc_Cλndy
Aug 10, 2021

Awesome!

jakershaker13
jakershaker13
Aug 10, 2021

care to explain to the class how tf u did this? the only way ive been able to get bsp maps into anything was blender and that is buggy af. would be really nice for porting hl maps to stuff like VRChat

Solyc_Cλndy
Solyc_Cλndy
Aug 10, 2021

oww yeah. HL in VRChat. There's something I didn't knew I wanted, you GMan

Pinky
Pinky
Aug 10, 2021

Sadly I can't say anything specific about the code, at least not right now, but the code is very complicated and needs a very good understanding of C# in order to be implemented.

TEX
TEX
Aug 9, 2021

You should add a Freeman's Mind easter egg in there. You know the one I mean ;)

smart2
Hickory
Hickory
Aug 22, 2021

Does this mean in the final product, we'll be able to import maps?

Pinky
Pinky
Aug 22, 2021

The game will support custom "Maps" but is not going to support any of the already created Half-Life maps and that's due to some simple reasons: 1- They are not compatible with the camera/perspective. 2- The game is going to use a lot of custom entities and so a custom FGD to work with a level editor. Don't expect to play campaigns in this, I'm not recreating Half-Life, all entities and enemies have a different behavior that makes them more appropriate to the roguelike nature of the game. More information about custom "Maps" and different game modes is going to be discussed in the future.