Hickory

Hickory

@hikarinu

I'm just a random furry who loves Half-Life and procrastinates too much. she/they

Hickory#5972
Joined 7 Jul 2021
Badges
Faceposer
Faceposer
Contributed a reaction emote to a community :D
You Actually Tried
You Actually Tried
Have a post Featured by a community moderator or staff member
Two Years
Two Years
There won't be any more.
Made it
Made it
Completed the LambdaGeneration Half-Life 25th Anniversary Adventure
Guard Duty
Guard Duty
Showed up for a rather blue shift #ShiftingTheBar
Follow

Valve, I don't ask for much (lie), but please I'll do anything to have cl_autowepswitch work again. I can't live like this having to swap back to my shotgun every time I pick up a stray grenade.

Okay why does Half-Life: Blue Shift keep turning mouse acceleration on on my computer?

#HotAndSteamyContest

Whew, this was a huge undertaking. I started on this piece the day the contest was announced, and I have been working on this for the past 10 hours straight to get everything finished in time, but it was absolutely worth it. I couldn't be happier with how this silly little project of mine turned out!

This piece is a Gmod paintover, in the same style as the art I posted years ago. I don't expect to return to making fan art like this on the regular, but it was a blast to revisit the old method and style and to improve upon it.

I wish everyone luck in the contest! <3

#HotAndSteamyContest Whew, this was a huge undertaking. I started on this piece the day the contest was announced, and I have been working on this for the past 10 hours straight to get everything finished in time, but it was absolutely worth it. I couldn't be happier with how this silly little project of mine turned out! This piece is a Gmod paintover, in the same style as the art I posted years ago. I don't expect to return to making fan art like this on the regular, but it was a blast to rev…

Cooking something up for the contest, but I'm definitely cutting it a bit close here. Need to get a lot done tomorrow to finish everything in time.

Hey all, long time no see. My passion for Valve's titles hasn't gone anywhere, but as always I've busied myself with plenty of different things that have taken precedent in my life, hence why the only people who I'd expect to recognize me are the ones who've been on the platform since the beginning. A recent email for the summer contest (which I may end up entering myself) reminded me about this site, so I figured I'd share a recent creation of mine.

One of my recent projects was a set of custom, scripted stages for Rivals of Aether, which included this stage: Xen. Xen features two forms, each with unique stage hazards to play with. 

The basic form (top) features lowered gravity and Vortigaunts that regularly spawn and function as player allies, allying with a player when touched or against a player when hit. Vortigaunts can be disabled via a vote at the start of the round if you just want to enjoy the low-grav.

The Aether form (bottom) features jump pads on the sides of the stage, which provide a set amount of upward momentum when a player on top of them goes airborne, even from things like getting hit or certain moves that take them off the ground. It includes a central platform based on the Focuser device from Half-Life: Blue Shift and functional healing pools on the side platforms.

If interested, you can download the stage here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3294399661
Hey all, long time no see. My passion for Valve's titles hasn't gone anywhere, but as always I've busied myself with plenty of different things that have taken precedent in my life, hence why the only people who I'd expect to recognize me are the ones who've been on the platform since the beginning. A recent email for the summer contest (which I may end up entering myself) reminded me about this site, so I figured I'd share a recent creation of mine.

One of my recent projects was a set of custom, scripted stages for Rivals of Aether, which included this stage: Xen. Xen features two forms, each with unique stage hazards to play with. 

The basic form (top) features lowered gravity and Vortigaunts that regularly spawn and function as player allies, allying with a player when touched or against a player when hit. Vortigaunts can be disabled via a vote at the start of the round if you just want to enjoy the low-grav.

The Aether form (bottom) features jump pads on the sides of the stage, which provide a set amount of upward momentum when a player on top of them goes airborne, even from things like getting hit or certain moves that take them off the ground. It includes a central platform based on the Focuser device from Half-Life: Blue Shift and functional healing pools on the side platforms.

If interested, you can download the stage here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3294399661

Hey all, long time no see. My passion for Valve's titles hasn't gone anywhere, but as always I've busied myself with plenty of different things that have taken precedent in my life, hence why the only people who I'd expect to recognize me are the ones who've been on the platform since the beginning. A recent email for the summer contest (which I may end up entering myself) reminded me about this site, so I figured I'd share a recent creation of mine. One of my recent projects was a set of custo…

I'm still kicking! Been a while. Anybody played Jabroni Brawl? I picked it up recently and have been enthralled ever since. If you ever need someone to play with, send me a message.

barnpog1

Today is the only holiday that matters: Half-Life: Decay's release date! To think it's been 21 years since lesbians were invented

what4
decay3
consulsmile2