Lightmapping on Models, using a PBR Shader. ( Lightmapping on Models is limited to sdk2013mp and it's branches, example TF2. By default there is only a VertexLitGeneric shader that allows it's usage and it doesn't support bumpmapping. This does! )
Lightmapping on Models, using a PBR Shader. ( Lightmapping on Models is limited to sdk2013mp and it's branches, example TF2. By default there is only a VertexLitGeneric shader that allows it's usage and it doesn't support bumpmapping. This does! )