does anyone find it strange that Gordon can be both Employee of the Month AND a chronically late, recent hire at Black Mesa?
Wahoo! new Dark Interval public alpha demo!
Hey there! I'm looking for more mods to play, this is a list of all of the Half-Life/HL2 mods I currently have installed, if you have any recommendations for me to play, I'd love to hear about it! I prefer long mods, but really any mod you think is worthwhile is welcome. Thanks! :)
Yo! Where's the Microwave Casserole reaction at? We have a Mitchel reaction but not Microwave Casserole????
Does this count as fan art? I painted a Necron Hexmark Destroyer to look like a Combine Hunter. I've been thinking of painting other Necrons to resemble other Combine units, what do you guys think?
I just realized the radio sound that plays when killing civil protection is a dial-up internet tone. No wonder the combine haven't perfected interdimentional travel
I was playeing RTBR and found an orange valve in the underground tunnels, I found the place it goes to, but does anyone know what it activates? I don't understand what its for
Just got done with my first successful deathless run of RTB: Salvation. its absolutely fantastic. My only complaint is with the Gonomes. I find that they aren't fun to deal with on any difficulty; it feels like none of my shots are connecting, until they suddenly drop dead. I think if they flinch more, it would feel and play better, especially if they had better headshot reaction. As well, I'm not really a fan of the Gonome design, in OF they looked like bloated zombies, where the headcrab had fully fused with the human and the chest cavity had fully mutated into a mouth, it even had its own biting animation. But in RTBR & S (as well as EZ2), it looks like a fast zombie was just enlarged and the headcrab doesn't look like it has fused with the body. it would also help if the fingers were actually animated, and not just static and rigid.
Help, I think he's possessed!!!!