Black Mesa: Hard Course In our work, we also strive for diversity, therefore, the places that we can get together with you will not only be interesting, but also nostalgically pleasant. So, for example, we took sections of locations from Blue Shift in order to give free rein to our imagination and show the places after the disaster. What future places we will visit will be covered only by imagination, so we will follow your feedback and suggestions carefully. Our work on project is dynamic, af…
Many thanks to Skwallie for providing creativity for our team) I can't put into words how you help us) H.E.C.U. Spec Tactic concept art for Black Mesa: Hard Course.
Some more Sauce 2 stuffs I forgot to share
Has anyone ever told CC the default pose for the v_hands model is the most infuriating damn thing ever? Like did they intentionally make it bad? Was it a dare? Was there no way to put the animation on the standard rig?? Who approved it??? I'm so pissed, I'm baffled. There's a reason the Avila HEV port didn't use that diseased dog of a rig. >:[
No update on Oscillation. I have been working more on remaking my csgo maps to cs2 ever since i got access to the limited test back on September 1st. But Oscillation is still my main project. I wonder what Xen would look like in Source 2.
sorry boys but I'd prefer to stay a free man you can't knock me out now suckers
so i made a cardbord model of the citadel from Half-Life 2