Shifter

Shifter

@theshapeshifteryt
shapeshifter_yt
Joined 15 Oct 2023
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Black Mesa: Hard Course

In our work, we also strive for diversity, therefore, the places that we can get together with you will not only be interesting, but also nostalgically pleasant. So, for example, we took sections of locations from Blue Shift in order to give free rein to our imagination and show the places after the disaster. What future places we will visit will be covered only by imagination, so we will follow your feedback and suggestions carefully.

Our work on project is dynamic, after the release of the demo, we took into account the criticism and tried to improve the maps while developing the second episode. We will do the same while working on the third episode, when, taking into account your feedback and wishes, as well as the abilities of our team, we will add improvements to the maps that we will release at that time.

I would like to say that we do not depart from the concept of the old project After Disaster (2017), we will try to implement all the locations of the Hazard Course modification, but unlike the predecessor, it is important for us that it all be connected plot-wise and harmoniously.

We can say that the story of Black Mesa: Hard Course is about a character who co-exists in many stories taking place at this moment. The player should feel that such projects as Azure Sheep /Blue Shift /Black Mesa occur at the moment of his game and if you can feel it, then everything is done correctly.

Our motto: From fans to fans.

Soon
Black Mesa: Hard Course

In our work, we also strive for diversity, therefore, the places that we can get together with you will not only be interesting, but also nostalgically pleasant. So, for example, we took sections of locations from Blue Shift in order to give free rein to our imagination and show the places after the disaster. What future places we will visit will be covered only by imagination, so we will follow your feedback and suggestions carefully.

Our work on project is dynamic, after the release of the demo, we took into account the criticism and tried to improve the maps while developing the second episode. We will do the same while working on the third episode, when, taking into account your feedback and wishes, as well as the abilities of our team, we will add improvements to the maps that we will release at that time.

I would like to say that we do not depart from the concept of the old project After Disaster (2017), we will try to implement all the locations of the Hazard Course modification, but unlike the predecessor, it is important for us that it all be connected plot-wise and harmoniously.

We can say that the story of Black Mesa: Hard Course is about a character who co-exists in many stories taking place at this moment. The player should feel that such projects as Azure Sheep /Blue Shift /Black Mesa occur at the moment of his game and if you can feel it, then everything is done correctly.

Our motto: From fans to fans.

Soon
Black Mesa: Hard Course

In our work, we also strive for diversity, therefore, the places that we can get together with you will not only be interesting, but also nostalgically pleasant. So, for example, we took sections of locations from Blue Shift in order to give free rein to our imagination and show the places after the disaster. What future places we will visit will be covered only by imagination, so we will follow your feedback and suggestions carefully.

Our work on project is dynamic, after the release of the demo, we took into account the criticism and tried to improve the maps while developing the second episode. We will do the same while working on the third episode, when, taking into account your feedback and wishes, as well as the abilities of our team, we will add improvements to the maps that we will release at that time.

I would like to say that we do not depart from the concept of the old project After Disaster (2017), we will try to implement all the locations of the Hazard Course modification, but unlike the predecessor, it is important for us that it all be connected plot-wise and harmoniously.

We can say that the story of Black Mesa: Hard Course is about a character who co-exists in many stories taking place at this moment. The player should feel that such projects as Azure Sheep /Blue Shift /Black Mesa occur at the moment of his game and if you can feel it, then everything is done correctly.

Our motto: From fans to fans.

Soon
Black Mesa: Hard Course

In our work, we also strive for diversity, therefore, the places that we can get together with you will not only be interesting, but also nostalgically pleasant. So, for example, we took sections of locations from Blue Shift in order to give free rein to our imagination and show the places after the disaster. What future places we will visit will be covered only by imagination, so we will follow your feedback and suggestions carefully.

Our work on project is dynamic, after the release of the demo, we took into account the criticism and tried to improve the maps while developing the second episode. We will do the same while working on the third episode, when, taking into account your feedback and wishes, as well as the abilities of our team, we will add improvements to the maps that we will release at that time.

I would like to say that we do not depart from the concept of the old project After Disaster (2017), we will try to implement all the locations of the Hazard Course modification, but unlike the predecessor, it is important for us that it all be connected plot-wise and harmoniously.

We can say that the story of Black Mesa: Hard Course is about a character who co-exists in many stories taking place at this moment. The player should feel that such projects as Azure Sheep /Blue Shift /Black Mesa occur at the moment of his game and if you can feel it, then everything is done correctly.

Our motto: From fans to fans.

Soon

Black Mesa: Hard Course In our work, we also strive for diversity, therefore, the places that we can get together with you will not only be interesting, but also nostalgically pleasant. So, for example, we took sections of locations from Blue Shift in order to give free rein to our imagination and show the places after the disaster. What future places we will visit will be covered only by imagination, so we will follow your feedback and suggestions carefully. Our work on project is dynamic, af…

cc5
mesa5
Many thanks to Skwallie for providing creativity for our team) I can't put into words how you help us)

H.E.C.U. Spec Tactic concept art for Black Mesa: Hard Course.
Many thanks to Skwallie for providing creativity for our team) I can't put into words how you help us)

H.E.C.U. Spec Tactic concept art for Black Mesa: Hard Course.

Many thanks to Skwallie for providing creativity for our team) I can't put into words how you help us) H.E.C.U. Spec Tactic concept art for Black Mesa: Hard Course.

(Edited)
hecu4
gruntarmed3

Has anyone ever told CC the default pose for the v_hands model is the most infuriating damn thing ever? Like did they intentionally make it bad? Was it a dare? Was there no way to put the animation on the standard rig?? Who approved it??? I'm so pissed, I'm baffled. There's a reason the Avila HEV port didn't use that diseased dog of a rig. >:[

No update on Oscillation. I have been working more on remaking my csgo maps to cs2 ever since i got access to the limited test back on September 1st.
But Oscillation is still my main project.

I wonder what Xen would look like in Source 2.

No update on Oscillation. I have been working more on remaking my csgo maps to cs2 ever since i got access to the limited test back on September 1st. But Oscillation is still my main project. I wonder what Xen would look like in Source 2.

thanksalotblackmesa2