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Black Mesa: Hard Course

In our work, we also strive for diversity, therefore, the places that we can get together with you will not only be interesting, but also nostalgically pleasant. So, for example, we took sections of locations from Blue Shift in order to give free rein to our imagination and show the places after the disaster. What future places we will visit will be covered only by imagination, so we will follow your feedback and suggestions carefully.

Our work on project is dynamic, after the release of the demo, we took into account the criticism and tried to improve the maps while developing the second episode. We will do the same while working on the third episode, when, taking into account your feedback and wishes, as well as the abilities of our team, we will add improvements to the maps that we will release at that time.

I would like to say that we do not depart from the concept of the old project After Disaster (2017), we will try to implement all the locations of the Hazard Course modification, but unlike the predecessor, it is important for us that it all be connected plot-wise and harmoniously.

We can say that the story of Black Mesa: Hard Course is about a character who co-exists in many stories taking place at this moment. The player should feel that such projects as Azure Sheep /Blue Shift /Black Mesa occur at the moment of his game and if you can feel it, then everything is done correctly.

Our motto: From fans to fans.

Soon
Black Mesa: Hard Course

In our work, we also strive for diversity, therefore, the places that we can get together with you will not only be interesting, but also nostalgically pleasant. So, for example, we took sections of locations from Blue Shift in order to give free rein to our imagination and show the places after the disaster. What future places we will visit will be covered only by imagination, so we will follow your feedback and suggestions carefully.

Our work on project is dynamic, after the release of the demo, we took into account the criticism and tried to improve the maps while developing the second episode. We will do the same while working on the third episode, when, taking into account your feedback and wishes, as well as the abilities of our team, we will add improvements to the maps that we will release at that time.

I would like to say that we do not depart from the concept of the old project After Disaster (2017), we will try to implement all the locations of the Hazard Course modification, but unlike the predecessor, it is important for us that it all be connected plot-wise and harmoniously.

We can say that the story of Black Mesa: Hard Course is about a character who co-exists in many stories taking place at this moment. The player should feel that such projects as Azure Sheep /Blue Shift /Black Mesa occur at the moment of his game and if you can feel it, then everything is done correctly.

Our motto: From fans to fans.

Soon
Black Mesa: Hard Course

In our work, we also strive for diversity, therefore, the places that we can get together with you will not only be interesting, but also nostalgically pleasant. So, for example, we took sections of locations from Blue Shift in order to give free rein to our imagination and show the places after the disaster. What future places we will visit will be covered only by imagination, so we will follow your feedback and suggestions carefully.

Our work on project is dynamic, after the release of the demo, we took into account the criticism and tried to improve the maps while developing the second episode. We will do the same while working on the third episode, when, taking into account your feedback and wishes, as well as the abilities of our team, we will add improvements to the maps that we will release at that time.

I would like to say that we do not depart from the concept of the old project After Disaster (2017), we will try to implement all the locations of the Hazard Course modification, but unlike the predecessor, it is important for us that it all be connected plot-wise and harmoniously.

We can say that the story of Black Mesa: Hard Course is about a character who co-exists in many stories taking place at this moment. The player should feel that such projects as Azure Sheep /Blue Shift /Black Mesa occur at the moment of his game and if you can feel it, then everything is done correctly.

Our motto: From fans to fans.

Soon
Black Mesa: Hard Course

In our work, we also strive for diversity, therefore, the places that we can get together with you will not only be interesting, but also nostalgically pleasant. So, for example, we took sections of locations from Blue Shift in order to give free rein to our imagination and show the places after the disaster. What future places we will visit will be covered only by imagination, so we will follow your feedback and suggestions carefully.

Our work on project is dynamic, after the release of the demo, we took into account the criticism and tried to improve the maps while developing the second episode. We will do the same while working on the third episode, when, taking into account your feedback and wishes, as well as the abilities of our team, we will add improvements to the maps that we will release at that time.

I would like to say that we do not depart from the concept of the old project After Disaster (2017), we will try to implement all the locations of the Hazard Course modification, but unlike the predecessor, it is important for us that it all be connected plot-wise and harmoniously.

We can say that the story of Black Mesa: Hard Course is about a character who co-exists in many stories taking place at this moment. The player should feel that such projects as Azure Sheep /Blue Shift /Black Mesa occur at the moment of his game and if you can feel it, then everything is done correctly.

Our motto: From fans to fans.

Soon

Black Mesa: Hard Course In our work, we also strive for diversity, therefore, the places that we can get together with you will not only be interesting, but also nostalgically pleasant. So, for example, we took sections of locations from Blue Shift in order to give free rein to our imagination and show the places after the disaster. What future places we will visit will be covered only by imagination, so we will follow your feedback and suggestions carefully. Our work on project is dynamic, after the release of the demo, we took into account the criticism and tried to improve the maps while developing the second episode. We will do the same while working on the third episode, when, taking into account your feedback and wishes, as well as the abilities of our team, we will add improvements to the maps that we will release at that time. I would like to say that we do not depart from the concept of the old project After Disaster (2017), we will try to implement all the locations of the Hazard Course modification, but unlike the predecessor, it is important for us that it all be connected plot-wise and harmoniously. We can say that the story of Black Mesa: Hard Course is about a character who co-exists in many stories taking place at this moment. The player should feel that such projects as Azure Sheep /Blue Shift /Black Mesa occur at the moment of his game and if you can feel it, then everything is done correctly. Our motto: From fans to fans. Soon

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