Tabajara

Tabajara

@tabajara77

I like to suffer on Hammer Editor for +10 years. Current developing a HL2 mod Quiet Rehabilitation.

Tabajara#8497
Joined 8 Jun 2021
Brazil
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Pick Up That Can
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OG LG'r
Joined our first private beta
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Two Years
Two Years
Be a member of the site for two years!
Babysitting Job
Babysitting Job
Took part in the #OpposingTheBar event
Made it
Made it
Completed the LambdaGeneration Half-Life 25th Anniversary Adventure
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SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights.

Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period of time. Since then, I've been creating community maps for this multiplayer mod over a decade, people really like most of my work, specially the deathruns ones which I'll show in another post!

Now, my focused shifted to the Half-life 2 universe where I'm learning a lot more with AI scripting, combat placement and level design overall + with all experience I achieved making a bunch of maps in Zombie Panic! 

You can check my current work on Moddb here: https://www.moddb.com/mods/quiet-rehabilitation
SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights.

Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period of time. Since then, I've been creating community maps for this multiplayer mod over a decade, people really like most of my work, specially the deathruns ones which I'll show in another post!

Now, my focused shifted to the Half-life 2 universe where I'm learning a lot more with AI scripting, combat placement and level design overall + with all experience I achieved making a bunch of maps in Zombie Panic! 

You can check my current work on Moddb here: https://www.moddb.com/mods/quiet-rehabilitation
SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights.

Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period of time. Since then, I've been creating community maps for this multiplayer mod over a decade, people really like most of my work, specially the deathruns ones which I'll show in another post!

Now, my focused shifted to the Half-life 2 universe where I'm learning a lot more with AI scripting, combat placement and level design overall + with all experience I achieved making a bunch of maps in Zombie Panic! 

You can check my current work on Moddb here: https://www.moddb.com/mods/quiet-rehabilitation
SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights.

Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period of time. Since then, I've been creating community maps for this multiplayer mod over a decade, people really like most of my work, specially the deathruns ones which I'll show in another post!

Now, my focused shifted to the Half-life 2 universe where I'm learning a lot more with AI scripting, combat placement and level design overall + with all experience I achieved making a bunch of maps in Zombie Panic! 

You can check my current work on Moddb here: https://www.moddb.com/mods/quiet-rehabilitation

SOURCE MY BELOVED! It was thanks to this engine that I started mapping back in 2009 in a HL2 modification called Zombie Panic! Source - one of the first Source mods released on Steam officially back in 2008 through Steamworks program along with Synergy and Pirates, Vikings, and Knights. Here is a Zombie Panic Source map that I developed back in 2012 called Frozenheart and that I'm very proud of it til this day - it was thanks to this one that I managed to work for Tripmine Studios for a period ā€¦

(Edited)
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