A. Shift
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A. Shift

A. Shift

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Joined 25 Jun 2021
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Did you know that the 2003 leak had no major affect on Half-Life 2's development beyond moral? A lot of people love to point out that the darker tone of the game was scrapped and the game was delayed due to the leak, but that's not the case. A lot of those cut ideas were already cut by the time of the leak and were merely leftovers from a bygone era of development. The delay from November of 2003 to sometime in 2004 was also going to happen regardless as the game was not ready (as you can clearly see in the leaked build.) The 2003 leak was already shaping up to be the final story and mapset. It just needed some more time in the oven to be finished, which it got.

Did you know that the Desert sections of Surface Tension used to not be connected to the other maps of Surface Tension?

These Desert maps used to be known as "Geo," and were developed by Dario Casali. The chapter was developed around the time they decided to start redoing large parts of the game (around October of 1997) likely intended as a replacement for the alpha version of Surface Tension. Ultimately, it was just merged into Surface Tension instead of outright replacing it. 

There were 4 maps to the "Geo" chapter. Only the Desert maps survive in the final game, the inner military camp was scrapped in favor of the original Surface Tension military camp (with severe modification.)

"Geo" can also be seen in the Half-Life: Preliminary Findings "INDEEP" footage. 

It is unknown to how much of Surface Tension was changed compared to the alpha version, but what is known is that the first map used to be different and was retained until April of 1998. 

The later alpha version of the chapter (around E3 1998 and before "Geo" was merged in) seems to be quite like the retail chapter sans the "Geo" integration. It is unknown to how much C2A5F was changed, and C2A5E is mostly unknown beyond a non-descriptive screenshot from late in development. 

By April of 1998, the original boot camp-like map was replaced with the Dam map that we see in the final game (with slight differences) and sometime after E3 1998 the "Geo" map set would of been integrated into the chapter.
Did you know that the Desert sections of Surface Tension used to not be connected to the other maps of Surface Tension?

These Desert maps used to be known as "Geo," and were developed by Dario Casali. The chapter was developed around the time they decided to start redoing large parts of the game (around October of 1997) likely intended as a replacement for the alpha version of Surface Tension. Ultimately, it was just merged into Surface Tension instead of outright replacing it. 

There were 4 maps to the "Geo" chapter. Only the Desert maps survive in the final game, the inner military camp was scrapped in favor of the original Surface Tension military camp (with severe modification.)

"Geo" can also be seen in the Half-Life: Preliminary Findings "INDEEP" footage. 

It is unknown to how much of Surface Tension was changed compared to the alpha version, but what is known is that the first map used to be different and was retained until April of 1998. 

The later alpha version of the chapter (around E3 1998 and before "Geo" was merged in) seems to be quite like the retail chapter sans the "Geo" integration. It is unknown to how much C2A5F was changed, and C2A5E is mostly unknown beyond a non-descriptive screenshot from late in development. 

By April of 1998, the original boot camp-like map was replaced with the Dam map that we see in the final game (with slight differences) and sometime after E3 1998 the "Geo" map set would of been integrated into the chapter.
Did you know that the Desert sections of Surface Tension used to not be connected to the other maps of Surface Tension?

These Desert maps used to be known as "Geo," and were developed by Dario Casali. The chapter was developed around the time they decided to start redoing large parts of the game (around October of 1997) likely intended as a replacement for the alpha version of Surface Tension. Ultimately, it was just merged into Surface Tension instead of outright replacing it. 

There were 4 maps to the "Geo" chapter. Only the Desert maps survive in the final game, the inner military camp was scrapped in favor of the original Surface Tension military camp (with severe modification.)

"Geo" can also be seen in the Half-Life: Preliminary Findings "INDEEP" footage. 

It is unknown to how much of Surface Tension was changed compared to the alpha version, but what is known is that the first map used to be different and was retained until April of 1998. 

The later alpha version of the chapter (around E3 1998 and before "Geo" was merged in) seems to be quite like the retail chapter sans the "Geo" integration. It is unknown to how much C2A5F was changed, and C2A5E is mostly unknown beyond a non-descriptive screenshot from late in development. 

By April of 1998, the original boot camp-like map was replaced with the Dam map that we see in the final game (with slight differences) and sometime after E3 1998 the "Geo" map set would of been integrated into the chapter.
Did you know that the Desert sections of Surface Tension used to not be connected to the other maps of Surface Tension?

These Desert maps used to be known as "Geo," and were developed by Dario Casali. The chapter was developed around the time they decided to start redoing large parts of the game (around October of 1997) likely intended as a replacement for the alpha version of Surface Tension. Ultimately, it was just merged into Surface Tension instead of outright replacing it. 

There were 4 maps to the "Geo" chapter. Only the Desert maps survive in the final game, the inner military camp was scrapped in favor of the original Surface Tension military camp (with severe modification.)

"Geo" can also be seen in the Half-Life: Preliminary Findings "INDEEP" footage. 

It is unknown to how much of Surface Tension was changed compared to the alpha version, but what is known is that the first map used to be different and was retained until April of 1998. 

The later alpha version of the chapter (around E3 1998 and before "Geo" was merged in) seems to be quite like the retail chapter sans the "Geo" integration. It is unknown to how much C2A5F was changed, and C2A5E is mostly unknown beyond a non-descriptive screenshot from late in development. 

By April of 1998, the original boot camp-like map was replaced with the Dam map that we see in the final game (with slight differences) and sometime after E3 1998 the "Geo" map set would of been integrated into the chapter.

Did you know that the Desert sections of Surface Tension used to not be connected to the other maps of Surface Tension? These Desert maps used to be known as "Geo," and were developed by Dario Casali. The chapter was developed around the time they decided to start redoing large parts of the game (around October of 1997) likely intended as a replacement for the alpha version of Surface Tension. Ultimately, it was just merged into Surface Tension instead of outright replacing it. There were 4 m…

(Edited)
Dooming the Bar update: NPCs!

Early NPCs populating Dooming the Bar. They still lack any movement (this will be done with ACS scripting eventually) but they do breathe a lot of life into the maps. Yes this is all done in Doom (GZDoom to be exact).
Dooming the Bar update: NPCs!

Early NPCs populating Dooming the Bar. They still lack any movement (this will be done with ACS scripting eventually) but they do breathe a lot of life into the maps. Yes this is all done in Doom (GZDoom to be exact).
Dooming the Bar update: NPCs!

Early NPCs populating Dooming the Bar. They still lack any movement (this will be done with ACS scripting eventually) but they do breathe a lot of life into the maps. Yes this is all done in Doom (GZDoom to be exact).
Dooming the Bar update: NPCs!

Early NPCs populating Dooming the Bar. They still lack any movement (this will be done with ACS scripting eventually) but they do breathe a lot of life into the maps. Yes this is all done in Doom (GZDoom to be exact).

Dooming the Bar update: NPCs! Early NPCs populating Dooming the Bar. They still lack any movement (this will be done with ACS scripting eventually) but they do breathe a lot of life into the maps. Yes this is all done in Doom (GZDoom to be exact).

consulsmile2
city172
I made a groundbreaking discovery a while ago. It turns out the magazines seen on the magazine shelf in Left 4 Dead and Left 4 Dead 2 are sourced from REAL magazines!!
I made a groundbreaking discovery a while ago. It turns out the magazines seen on the magazine shelf in Left 4 Dead and Left 4 Dead 2 are sourced from REAL magazines!!
I made a groundbreaking discovery a while ago. It turns out the magazines seen on the magazine shelf in Left 4 Dead and Left 4 Dead 2 are sourced from REAL magazines!!
I made a groundbreaking discovery a while ago. It turns out the magazines seen on the magazine shelf in Left 4 Dead and Left 4 Dead 2 are sourced from REAL magazines!!

I made a groundbreaking discovery a while ago. It turns out the magazines seen on the magazine shelf in Left 4 Dead and Left 4 Dead 2 are sourced from REAL magazines!!