Sabthatguy

Sabthatguy

@sabtheeguy

I'm just a normal guy that likes to look at art work or fan art and sometimes create some of my own on gmod and I play LOTS of gmod (maybe to much).

Joined 19 Aug 2022
New York
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Thanks to everyone joining tonight's gamenight! While we had to end it early we all still had chaotic fun!

We will see you up ahead...
Thanks to everyone joining tonight's gamenight! While we had to end it early we all still had chaotic fun!

We will see you up ahead...
Thanks to everyone joining tonight's gamenight! While we had to end it early we all still had chaotic fun!

We will see you up ahead...
Thanks to everyone joining tonight's gamenight! While we had to end it early we all still had chaotic fun!

We will see you up ahead...

Thanks to everyone joining tonight's gamenight! While we had to end it early we all still had chaotic fun! We will see you up ahead...

(Edited)
HALF-LIFE: FIELD INTENSITY - GAMENIGHT SATURDAY 🎮 
LET'S GO MARINES!! 🪖

This Saturday, we'll be playing and experiencing a custom campaign for Sven Co-op called Half-Life: Field Intensity, a Half-Life mod released in 2022. 
Created by the Hazard Team. 

The gamenight starts on Saturday, September 14 - 7PM GMT 📅
8PM BST / 9PM CEST / 3PM EDT / 2PM CDT / 12PM PDT

HOW TO JOIN?
- Download and launch Sven Co-op on Steam: https://store.steampowered.com/app/225840/Sven_Coop
- type into the console: CONNECT sven.lambdageneration.com

Join the Discord to get notified for live events!
https://discord.gg/U2unHJ9f?event=1283449193087766560

We will see you up there marines...

HALF-LIFE: FIELD INTENSITY - GAMENIGHT SATURDAY 🎮 LET'S GO MARINES!! 🪖 This Saturday, we'll be playing and experiencing a custom campaign for Sven Co-op called Half-Life: Field Intensity, a Half-Life mod released in 2022. Created by the Hazard Team. The gamenight starts on Saturday, September 14 - 7PM GMT 📅 8PM BST / 9PM CEST / 3PM EDT / 2PM CDT / 12PM PDT HOW TO JOIN? - Download and launch Sven Co-op on Steam: store.steampowered.com/app/22584… - type into the console:…

(Edited)
Before the Source Engine family came into its own, the GoldSrc Engine was popular among the VALVe fan mod base. it brought graphic novelties that at the time were beautiful and incredible, such as transparent glass and animations not being based on vertices like in the pre-Half-Life era. GoldSrc was lost in strength by its older brothers (Source Enine), but it has a special place in the hearts of many people who used it or still use it. Here are some images I took.
Before the Source Engine family came into its own, the GoldSrc Engine was popular among the VALVe fan mod base. it brought graphic novelties that at the time were beautiful and incredible, such as transparent glass and animations not being based on vertices like in the pre-Half-Life era. GoldSrc was lost in strength by its older brothers (Source Enine), but it has a special place in the hearts of many people who used it or still use it. Here are some images I took.
Before the Source Engine family came into its own, the GoldSrc Engine was popular among the VALVe fan mod base. it brought graphic novelties that at the time were beautiful and incredible, such as transparent glass and animations not being based on vertices like in the pre-Half-Life era. GoldSrc was lost in strength by its older brothers (Source Enine), but it has a special place in the hearts of many people who used it or still use it. Here are some images I took.

Before the Source Engine family came into its own, the GoldSrc Engine was popular among the VALVe fan mod base. it brought graphic novelties that at the time were beautiful and incredible, such as transparent glass and animations not being based on vertices like in the pre-Half-Life era. GoldSrc was lost in strength by its older brothers (Source Enine), but it has a special place in the hearts of many people who used it or still use it. Here are some images I took.

(Edited by Moderator)
First real attempt at a model. Low poly and pixelated. I think this is the best style for a beginner. :) Took me quite a while to draw the textures, but I kinda like the result.

First real attempt at a model. Low poly and pixelated. I think this is the best style for a beginner. :) Took me quite a while to draw the textures, but I kinda like the result.