sabian

sabian

@sabian

Developer & composer. Co-founded The Phoenix Project Software. Making Half-Life: Zombies Ate My Neighbours.

phoenixproject.cc
sabianmateinnit#3966
Joined 10 Jun 2021
United Kingdom
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OG LG'r
OG LG'r
Joined the LambdaGeneration platform beta
Two Years
Two Years
There won't be any more.
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Thought I'd tease this here, because why not. The Classic Collection is launching on STEAM in January, and each game included - Half-Life 1, Opposing Force, and Blue Shift, will be treated to a set of Steam Achievements.

Thought I'd tease this here, because why not. The Classic Collection is launching on STEAM in January, and each game included - Half-Life 1, Opposing Force, and Blue Shift, will be treated to a set of Steam Achievements.

barneysmile33
crowbar29
gordonhappy24
shephard23
shiftingthebar22
hl21

Yesterday it was announced by Marc Laidlaw that Viktor Antonov, who directed the art style of Half-Life 2 in 1999-2005, has passed away I still remember looking at his artworks years ago thinking how awesome they were for the emotion and vibes they give, Antonov also worked on Dishonored and Wolfenstein: The New Order giving each of them a uniquely dark art style that is instantly recognisable, his influence on the design of games won't be forgotten Such a shame he passed,, too early aswell, much love and respect to not only him but his family and colleagues dealing with their loss

lambda1

Helpful Info about mods on the 25TH Anniversary Update: The debug error you may be able to see is an engineside problem. This is up to Valve to fix, which hopefully they will [and when they push an updated SDK]. You can test the new "WON" UI skin in your mod by copying the client, GameUI & hl DLLs from the valve folder to your mod folder. Thankfully, HL still uses VGUI with some new features -- You will need to update your GameMenu.res file to add new "HelpText" strings to your menu listings, and you will need to copy the trackerscheme.res file from the valve resource folder to your mod's resource folder and change the colours & fonts to your liking. You will notice that there are new colour strings for glow effects et al. There's now a video intro system which will play a defined WEBM file in media\StartupVids.txt alongside sound\UI\valve_sound.wav -- you can replace the WEBM and sound file to whatever you want in your mod. Users can skip with the spacebar or enter key. Keep in mi…

(Edited)
gordonhappy1

Been a while since I've been here. What's the community's stance on seeing cinematic style cutscenes in a Half-Life 1 mod? Not too long to make the game boring, but just to reveal some cool storytelling that can't be done well from just the player's POV.