
Thought I'd tease this here, because why not. The Classic Collection is launching on STEAM in January, and each game included - Half-Life 1, Opposing Force, and Blue Shift, will be treated to a set of Steam Achievements.






Developer & composer. Co-founded The Phoenix Project Software. Making Half-Life: Zombies Ate My Neighbours.
Thought I'd tease this here, because why not. The Classic Collection is launching on STEAM in January, and each game included - Half-Life 1, Opposing Force, and Blue Shift, will be treated to a set of Steam Achievements.
Here's our official article about The Classic Collection coming to Steam. Thanks to everyone who liked and commented on my previous post teasing the Steam release; I genuinely hadn't expected such a positive and lively reaction from you all, and I enjoyed reading and responding to all of the comments.
The Classic Collection is the ultimate repack & restoration of Half-Life, Opposing Force, Blue Shift, and more. Coming January 2025.
If Half-Life 2 is so good, why won't they make a Half-Life 2 2? Smh my head.
Bounce during the night-time. From ZAMNHLMP 2.6 by @phoenixsoftware
Yesterday it was announced by Marc Laidlaw that Viktor Antonov, who directed the art style of Half-Life 2 in 1999-2005, has passed away I still remember looking at his artworks years ago thinking how awesome they were for the emotion and vibes they give, Antonov also worked on Dishonored and Wolfenstein: The New Order giving each of them a uniquely dark art style that is instantly recognisable, his influence on the design of games won't be forgotten Such a shame he passed,, too early aswell, much love and respect to not only him but his family and colleagues dealing with their loss
Helpful Info about mods on the 25TH Anniversary Update: The debug error you may be able to see is an engineside problem. This is up to Valve to fix, which hopefully they will [and when they push an updated SDK]. You can test the new "WON" UI skin in your mod by copying the client, GameUI & hl DLLs from the valve folder to your mod folder. Thankfully, HL still uses VGUI with some new features -- You will need to update your GameMenu.res file to add new "HelpText" strings to your menu listings, and you will need to copy the trackerscheme.res file from the valve resource folder to your mod's resource folder and change the colours & fonts to your liking. You will notice that there are new colour strings for glow effects et al. There's now a video intro system which will play a defined WEBM file in media\StartupVids.txt alongside sound\UI\valve_sound.wav -- you can replace the WEBM and sound file to whatever you want in your mod. Users can skip with the spacebar or enter key. Keep in mi…
The first release from the Classic Collection, Half-Life: Blue Shift Classic, releases on Monday!
Been a while since I've been here. What's the community's stance on seeing cinematic style cutscenes in a Half-Life 1 mod? Not too long to make the game boring, but just to reveal some cool storytelling that can't be done well from just the player's POV.