I made a game in TF2.
📢 XBLAH's Modding Tool v1.18.1 now Available! 🎉 The Material Editor now has a Generate Normal Map feature. You should be able to create Normal Maps based on the Base Texture for most cases. In other news, Matt Walsh, a developer of SourceBox, got in touch with me, and we got SourceBox to work with XBLAH's Modding Tool. If you are developing for it, you can now run the game through the tool, by setting a custom Steam Library directory. It will automatically set up Hammer++ for the game. Make …
Just finished writing a new blog post for our progress on Hunt Down the Freeman! Covering stuff ranging from the metro & canals overhauls, new firearm models, a new combine model, and featuring 4 tracks from the new soundtrack! We're also looking for new team members, such as 3D modelers, animators, particle/vfx artists, web developers, AI programers and sound designers!