relt

relt

@relt
Joined 4 Jun 2023
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📢 XBLAH's Modding Tool v1.18.1 now Available! 🎉

The Material Editor now has a Generate Normal Map feature. You should be able to create Normal Maps based on the Base Texture for most cases.

In other news, Matt Walsh, a developer of SourceBox, got in touch with me, and we got SourceBox to work with XBLAH's Modding Tool. If you are developing for it, you can now run the game through the tool, by setting a custom Steam Library directory. It will automatically set up Hammer++ for the game. Make sure you have Half-Life 2, Half-Life Source Deathmatch, Counter-Strike Source and Portal installed if you want to play with it.

🔥 New Features 🔥
     
• SourceBox is now detected by the tool.
• Hammer++ is now configured for SourceBox.
• SourceBox gameinfo's searchpaths are now automatically rewritten based on the games the developer has installed.
• Added a Generate Normal Map feature to the Materials Editor.

🛠️ Bug Fixes 🛠️

• Fixed grid not showing in Hammer++ for SourceBox.
• Fixed not being able to save materials on Mapbase branch.
• Fixed the Map Compiler not working for SourceBox and Garry's Mod.

💡 Your Input Matters! 💡

Please share your thoughts on what you would like me to work on for the next version.

🔗 Download XBLAH's Modding Tool here!
patreon.com/xblah

📢 XBLAH's Modding Tool v1.18.1 now Available! 🎉 The Material Editor now has a Generate Normal Map feature. You should be able to create Normal Maps based on the Base Texture for most cases. In other news, Matt Walsh, a developer of SourceBox, got in touch with me, and we got SourceBox to work with XBLAH's Modding Tool. If you are developing for it, you can now run the game through the tool, by setting a custom Steam Library directory. It will automatically set up Hammer++ for the game. Make …

barnpog1
Hunt Down The Freeman - July blog: where we're at + looking for team members! - Steam News
Hunt Down The Freeman - July blog: where we're at + looking for team members! - Steam News
store.steampowered.com

Just finished writing a new blog post for our progress on Hunt Down the Freeman! Covering stuff ranging from the metro & canals overhauls, new firearm models, a new combine model, and featuring 4 tracks from the new soundtrack! We're also looking for new team members, such as 3D modelers, animators, particle/vfx artists, web developers, AI programers and sound designers!

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