more gameplay footage of my sourcemod
screenshots of my entry for #blocktoberwithxblah
The stranger, the murderer and the protagonist.
Okay...so Gordon's texture in Half Life 2 was made using 4 Valve employees, but I have a feeling that they used the Greg Coomer + Kailey Bailey to create his head and face for the model...might be stating the obvious but hey. *making this post because I want to make an accurate Gordon Freeman, not only the face but the HEV suit aswell.*
RUN COWAAAAAAARD!!!!!!!! Shoutouts to azzy and her team of TF2C! GG!
another screenshot of my source mod
I love Source Engine & Source Filmmaker (Same with Source 2). The apocalyptic art used in Half-Life 2, Counter-Strike Source, Day of Defeat Source and Portal has aged well (Portal 2 didn't have much of that). And even with an apocalyptic look, the Engine was used in Team Fortress 2 (Which is not apocalyptic but cartoonish/industrial), in addition to very good gameplay and better than GoldSrc (Engine from Half-Life1 & Counter-Strike 1.6) . Here are some of my artworks that I took from my favorite…
Just like GoldSrc, the Source Engine also had space for SourceMods. Garry's Mod and Killing Floor were SourceMods and ended up becoming their own games. In the same way that SourceMods exists. Here are some of the SourceMods that I love. And I took the images. -Entropy Zero - 2022 (Taking place in the events of Half-Life 2 - Episode One and a sequel to Entropy Zero 1, 3650 returns, as Combine Elite, is tasked with capturing Judith Mossman from Half-Life 2); -Team Fortress 2 Classic - 2015 (An …
Gameplay footage of my sourcemod