Lidge

Lidge

@lidgesoup
Joined 23 May 2023
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Okay...so Gordon's texture in Half Life 2 was made using 4 Valve employees, but I have a feeling that they used the Greg Coomer + Kailey Bailey to create his head and face for the model...might be stating the obvious but hey. 
*making this post because I want to make an accurate Gordon Freeman, not only the face but the HEV suit aswell.*
Okay...so Gordon's texture in Half Life 2 was made using 4 Valve employees, but I have a feeling that they used the Greg Coomer + Kailey Bailey to create his head and face for the model...might be stating the obvious but hey. 
*making this post because I want to make an accurate Gordon Freeman, not only the face but the HEV suit aswell.*
Okay...so Gordon's texture in Half Life 2 was made using 4 Valve employees, but I have a feeling that they used the Greg Coomer + Kailey Bailey to create his head and face for the model...might be stating the obvious but hey. 
*making this post because I want to make an accurate Gordon Freeman, not only the face but the HEV suit aswell.*

Okay...so Gordon's texture in Half Life 2 was made using 4 Valve employees, but I have a feeling that they used the Greg Coomer + Kailey Bailey to create his head and face for the model...might be stating the obvious but hey. *making this post because I want to make an accurate Gordon Freeman, not only the face but the HEV suit aswell.*

(Edited)
gordonhappy3
freeze3
I love Source Engine & Source Filmmaker (Same with Source 2). The apocalyptic art used in Half-Life 2, Counter-Strike Source, Day of Defeat Source and Portal has aged well (Portal 2 didn't have much of that). And even with an apocalyptic look, the Engine was used in Team Fortress 2 (Which is not apocalyptic but cartoonish/industrial), in addition to very good gameplay and better than GoldSrc (Engine from Half-Life1 & Counter-Strike 1.6) . Here are some of my artworks that I took from my favorite VALVe games. I hope you like it.
I love Source Engine & Source Filmmaker (Same with Source 2). The apocalyptic art used in Half-Life 2, Counter-Strike Source, Day of Defeat Source and Portal has aged well (Portal 2 didn't have much of that). And even with an apocalyptic look, the Engine was used in Team Fortress 2 (Which is not apocalyptic but cartoonish/industrial), in addition to very good gameplay and better than GoldSrc (Engine from Half-Life1 & Counter-Strike 1.6) . Here are some of my artworks that I took from my favorite VALVe games. I hope you like it.
I love Source Engine & Source Filmmaker (Same with Source 2). The apocalyptic art used in Half-Life 2, Counter-Strike Source, Day of Defeat Source and Portal has aged well (Portal 2 didn't have much of that). And even with an apocalyptic look, the Engine was used in Team Fortress 2 (Which is not apocalyptic but cartoonish/industrial), in addition to very good gameplay and better than GoldSrc (Engine from Half-Life1 & Counter-Strike 1.6) . Here are some of my artworks that I took from my favorite VALVe games. I hope you like it.
I love Source Engine & Source Filmmaker (Same with Source 2). The apocalyptic art used in Half-Life 2, Counter-Strike Source, Day of Defeat Source and Portal has aged well (Portal 2 didn't have much of that). And even with an apocalyptic look, the Engine was used in Team Fortress 2 (Which is not apocalyptic but cartoonish/industrial), in addition to very good gameplay and better than GoldSrc (Engine from Half-Life1 & Counter-Strike 1.6) . Here are some of my artworks that I took from my favorite VALVe games. I hope you like it.

I love Source Engine & Source Filmmaker (Same with Source 2). The apocalyptic art used in Half-Life 2, Counter-Strike Source, Day of Defeat Source and Portal has aged well (Portal 2 didn't have much of that). And even with an apocalyptic look, the Engine was used in Team Fortress 2 (Which is not apocalyptic but cartoonish/industrial), in addition to very good gameplay and better than GoldSrc (Engine from Half-Life1 & Counter-Strike 1.6) . Here are some of my artworks that I took from my favorite…

Just like GoldSrc, the Source Engine also had space for SourceMods. Garry's Mod and Killing Floor were SourceMods and ended up becoming their own games. In the same way that SourceMods exists. Here are some of the SourceMods that I love. And I took the images.

-Entropy Zero - 2022 (Taking place in the events of Half-Life 2 - Episode One and a sequel to Entropy Zero 1, 3650 returns, as Combine Elite, is tasked with capturing Judith Mossman from Half-Life 2);

-Team Fortress 2 Classic - 2015 (An interpretation of Team Fortress 2 between 2007-2009 with graphical improvements in the Source Engine);

-Open Fortress - In Development (The Quake gameplay + Engine/3D Cartoonish Aesthetics of Team Fortress 2 in addition to being set in 1970, Team Fortress 2 is set in 1968);

-Portal Reloaded - 2021 (Made to Celebrate the 10 Year Anniversary of Portal 2, adds a third portal for puzzles)
Just like GoldSrc, the Source Engine also had space for SourceMods. Garry's Mod and Killing Floor were SourceMods and ended up becoming their own games. In the same way that SourceMods exists. Here are some of the SourceMods that I love. And I took the images.

-Entropy Zero - 2022 (Taking place in the events of Half-Life 2 - Episode One and a sequel to Entropy Zero 1, 3650 returns, as Combine Elite, is tasked with capturing Judith Mossman from Half-Life 2);

-Team Fortress 2 Classic - 2015 (An interpretation of Team Fortress 2 between 2007-2009 with graphical improvements in the Source Engine);

-Open Fortress - In Development (The Quake gameplay + Engine/3D Cartoonish Aesthetics of Team Fortress 2 in addition to being set in 1970, Team Fortress 2 is set in 1968);

-Portal Reloaded - 2021 (Made to Celebrate the 10 Year Anniversary of Portal 2, adds a third portal for puzzles)
Just like GoldSrc, the Source Engine also had space for SourceMods. Garry's Mod and Killing Floor were SourceMods and ended up becoming their own games. In the same way that SourceMods exists. Here are some of the SourceMods that I love. And I took the images.

-Entropy Zero - 2022 (Taking place in the events of Half-Life 2 - Episode One and a sequel to Entropy Zero 1, 3650 returns, as Combine Elite, is tasked with capturing Judith Mossman from Half-Life 2);

-Team Fortress 2 Classic - 2015 (An interpretation of Team Fortress 2 between 2007-2009 with graphical improvements in the Source Engine);

-Open Fortress - In Development (The Quake gameplay + Engine/3D Cartoonish Aesthetics of Team Fortress 2 in addition to being set in 1970, Team Fortress 2 is set in 1968);

-Portal Reloaded - 2021 (Made to Celebrate the 10 Year Anniversary of Portal 2, adds a third portal for puzzles)
Just like GoldSrc, the Source Engine also had space for SourceMods. Garry's Mod and Killing Floor were SourceMods and ended up becoming their own games. In the same way that SourceMods exists. Here are some of the SourceMods that I love. And I took the images.

-Entropy Zero - 2022 (Taking place in the events of Half-Life 2 - Episode One and a sequel to Entropy Zero 1, 3650 returns, as Combine Elite, is tasked with capturing Judith Mossman from Half-Life 2);

-Team Fortress 2 Classic - 2015 (An interpretation of Team Fortress 2 between 2007-2009 with graphical improvements in the Source Engine);

-Open Fortress - In Development (The Quake gameplay + Engine/3D Cartoonish Aesthetics of Team Fortress 2 in addition to being set in 1970, Team Fortress 2 is set in 1968);

-Portal Reloaded - 2021 (Made to Celebrate the 10 Year Anniversary of Portal 2, adds a third portal for puzzles)

Just like GoldSrc, the Source Engine also had space for SourceMods. Garry's Mod and Killing Floor were SourceMods and ended up becoming their own games. In the same way that SourceMods exists. Here are some of the SourceMods that I love. And I took the images. -Entropy Zero - 2022 (Taking place in the events of Half-Life 2 - Episode One and a sequel to Entropy Zero 1, 3650 returns, as Combine Elite, is tasked with capturing Judith Mossman from Half-Life 2); -Team Fortress 2 Classic - 2015 (An …

Join the #BlocktoberWithXBLAH challenge!

Hey Modders and Level Designers!

Blocktober is here, and we're excited to kick off a special campaign with XBLAH's Modding Tool! This is your chance to showcase your creativity, share your blockouts, and win big!

🌟 How to Participate:

Design Your Blockout: Use XBLAH's Modding Tool to create an awesome level blockout.

Share Your Work: Post your blockouts on social media platforms like Lambda Generation, YouTube, X (Twitter), Instagram, or any platform you love.

Use the Hashtag: Don't forget to include #BlocktoberWithXBLAH in your post.

Share on Discord: Drop a link to your post in our #blocktoberwithxblah channel on Discord.

🎁 What's at Stake?

The team at XBLAH's will review all submissions and select the most outstanding blockout. The winner will receive FREE access to XBLAH's Modding Tool Advanced Edition for one whole year!

🔥 Special October Discount!

To make this Blocktober even better, we're offering a 33% discount on our yearly plans throughout October! There's never been a better time to upgrade your modding toolkit.

🗓️ Deadline: All entries must be submitted by October 31st.

Let's make this Blocktober unforgettable. We can't wait to see what you build!

Happy Modding! 🛠️

Join the #BlocktoberWithXBLAH challenge! Hey Modders and Level Designers! Blocktober is here, and we're excited to kick off a special campaign with XBLAH's Modding Tool! This is your chance to showcase your creativity, share your blockouts, and win big! 🌟 How to Participate: Design Your Blockout: Use XBLAH's Modding Tool to create an awesome level blockout. Share Your Work: Post your blockouts on social media platforms like Lambda Generation, YouTube, X (Twitter), Instagram, or any platfor…

(Edited by Staff)
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