Lars Dudestein

Lars Dudestein

@larsdudestein

Game dev, comic artist, questionably present in our dimension. (He/Him)

Joined 24 Jun 2021
The Test Chamberrrrr
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My personal interpretation of what an Aperture Science “Barney” would look like. 

A very clean, sleek, and “Y2K” aesthetic. The armor is more like a ceramic layered style thing, and instead of a standard shirt-pants-tie uniform of Barney from Black Mesa, I gave these guys a sort of fancy white jumpsuit (asbestos fiber?) The broad color scheme would be white/light-grey/bright-orange.

Lastly, I gave him a FN Five-seveN as it could exist at the time and has a vaguely “””sci-fi””” cool vibe.

My personal interpretation of what an Aperture Science “Barney” would look like. A very clean, sleek, and “Y2K” aesthetic. The armor is more like a ceramic layered style thing, and instead of a standard shirt-pants-tie uniform of Barney from Black Mesa, I gave these guys a sort of fancy white jumpsuit (asbestos fiber?) The broad color scheme would be white/light-grey/bright-orange. Lastly, I gave him a FN Five-seveN as it could exist at the time and has a vaguely “””sci-fi””” cool vibe.

aperture8

Hey, I’m trying to add hostile grunts to OpFor, and obvs they’re not in the main gameplay section, but you DO fight some shotgun HECU during the night vision training. Apparently you can’t open the maps from the game itself, so I can’t check what those guys specifically are. But what ARE they? And SHOULDN’T there be a way I can spawn them in my mod??