Lars Dudestein
Lars Dudestein
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Lars Dudestein

Lars Dudestein

@larsdudestein

Game dev, comic artist, questionably present in our dimension. (He/Him)

Joined 24 Jun 2021
The Test Chamberrrrr
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I’m considering making a model pack of custom NPCs (random Barneys, engineers, factory workers, maybe some other misc random NPCs to fit into Black Mesa.) Anyone interested? I’ve learned of how to export/import models into Half-Life. May basically use the OG human models as a base and edit over them.

Been playing a Black Mesa character expansion mod and reading on cut content so thought I’d doodle my hypothetical “extra NPCs.” First up: construction dude.

I didn’t want to 1:1 just redraw the model found in the game, but took some inspiration. I emphasized his safety harness, with various carabiners and a tool belt attached. Of course he still has a helmet (safety first!) I kept the high-vis jumpsuit but tried to spice it up with some elbow/knee fabric pads.

For head variations, I doodled some people I know IRL. Yes that one guy looks like he swallowed a brick. For the IDs the faces would match.

For variations, I’d have some variation in jumpsuit being zipped up and wear/dirt. Heads can have helmets, warm hats, no hats, “dorky glasses,” and welding glasses. They can also have different tool belts or no tool belts.

I know it looks like crap, I was gonna ink, scan, and color. But I’m hung over from Acetaminophen and no sleep. I plan to doodle more characters later. What do you think?
Been playing a Black Mesa character expansion mod and reading on cut content so thought I’d doodle my hypothetical “extra NPCs.” First up: construction dude.

I didn’t want to 1:1 just redraw the model found in the game, but took some inspiration. I emphasized his safety harness, with various carabiners and a tool belt attached. Of course he still has a helmet (safety first!) I kept the high-vis jumpsuit but tried to spice it up with some elbow/knee fabric pads.

For head variations, I doodled some people I know IRL. Yes that one guy looks like he swallowed a brick. For the IDs the faces would match.

For variations, I’d have some variation in jumpsuit being zipped up and wear/dirt. Heads can have helmets, warm hats, no hats, “dorky glasses,” and welding glasses. They can also have different tool belts or no tool belts.

I know it looks like crap, I was gonna ink, scan, and color. But I’m hung over from Acetaminophen and no sleep. I plan to doodle more characters later. What do you think?
Been playing a Black Mesa character expansion mod and reading on cut content so thought I’d doodle my hypothetical “extra NPCs.” First up: construction dude.

I didn’t want to 1:1 just redraw the model found in the game, but took some inspiration. I emphasized his safety harness, with various carabiners and a tool belt attached. Of course he still has a helmet (safety first!) I kept the high-vis jumpsuit but tried to spice it up with some elbow/knee fabric pads.

For head variations, I doodled some people I know IRL. Yes that one guy looks like he swallowed a brick. For the IDs the faces would match.

For variations, I’d have some variation in jumpsuit being zipped up and wear/dirt. Heads can have helmets, warm hats, no hats, “dorky glasses,” and welding glasses. They can also have different tool belts or no tool belts.

I know it looks like crap, I was gonna ink, scan, and color. But I’m hung over from Acetaminophen and no sleep. I plan to doodle more characters later. What do you think?

Been playing a Black Mesa character expansion mod and reading on cut content so thought I’d doodle my hypothetical “extra NPCs.” First up: construction dude. I didn’t want to 1:1 just redraw the model found in the game, but took some inspiration. I emphasized his safety harness, with various carabiners and a tool belt attached. Of course he still has a helmet (safety first!) I kept the high-vis jumpsuit but tried to spice it up with some elbow/knee fabric pads. For head variations, I doodled s…

My personal interpretation of what an Aperture Science “Barney” would look like. 

A very clean, sleek, and “Y2K” aesthetic. The armor is more like a ceramic layered style thing, and instead of a standard shirt-pants-tie uniform of Barney from Black Mesa, I gave these guys a sort of fancy white jumpsuit (asbestos fiber?) The broad color scheme would be white/light-grey/bright-orange.

Lastly, I gave him a FN Five-seveN as it could exist at the time and has a vaguely “””sci-fi””” cool vibe.

My personal interpretation of what an Aperture Science “Barney” would look like. A very clean, sleek, and “Y2K” aesthetic. The armor is more like a ceramic layered style thing, and instead of a standard shirt-pants-tie uniform of Barney from Black Mesa, I gave these guys a sort of fancy white jumpsuit (asbestos fiber?) The broad color scheme would be white/light-grey/bright-orange. Lastly, I gave him a FN Five-seveN as it could exist at the time and has a vaguely “””sci-fi””” cool vibe.

aperture8

Do all the NPC men have the same head model? I’ve been trying to study game models for creative inspiration and learning, and I swear all the guys have the same basic head (looking at the jaw, nose.) Is it just me? Was it the same situation with Half Life 2’s humans? Or am I crazy? I’m putting this in modding because it’s regarding models and graphics in the game for the sake of 3D modeling experiments and learning. (Also no discussion tag which would be cool to have…)

I haven’t really wanted to do modding for any game because my time is limited and if I’m gonna game dev I wanted to work on my paid projects but I’m so exhausted and frustrated with my creative things currently it may be a good cleanser…