Here's a screenshot of the file used for the final HL2 box art. Seems that all of the Gordon promo material made use of XSI renders for reference material.
Throw your blade in the air like you just don't care.
A very normal Half-Life screenshot.
The most evil thing I ever made.
In Episode 2's development, fast zombies used to be able to jump onto the jalopy and attack the player while they are inside. This is partially used in the final game, but the code for it's full functionality has been broken since 2006. I've been trying to fix it for 3 years until just now.
Half-Life 2 Beta stuff modded into Halo 3. Probably gonna make a video about this soon.
I've been working on a l4d2 addon that replaces all common/uncommon infected with headcrab zombies. Models are either taken from retail HL2, the leak, or are custom made.
So there was this cut deathmatch playermodel for HL1 called Ratfink and it's literally the ugliest thing I've ever seen.
Alongside these recent leaks with the likes of Pod Eli and the 2001/2002 citizen meshes. Another mesh file was found. The file just refers to it as "wasteland_scorb.max".
Here's a recently-discovered HL2 screenshot, likely from 2002. Something worth of note is the poison zombies depicted in this image.