Brushwork Entertainment

Brushwork Entertainment

@brushwork

Developers of Half-Life: Reflection

Joined 25 Jun 2021
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Half-Life 2 just broke a new all-time peak player count - with 45,273 active players - and rising!

This surpasses the previous (known) record of 16,101 from the #BreakingTheBar event we co-hosted in 2021.

Half-Life 2 just broke a new all-time peak player count - with 45,273 active players - and rising! This surpasses the previous (known) record of 16,101 from the #BreakingTheBar event we co-hosted in 2021.

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Fun fact : The Combine logo from the Wiki is not symmetrical

So I remade it 
I can give you the vector image if you want

(Orange is the wiki one & grey is the remade one)

Fun fact : The Combine logo from the Wiki is not symmetrical So I remade it I can give you the vector image if you want (Orange is the wiki one & grey is the remade one)

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Antique Combine Ruins: 

I made this environment for an assignment in school, we had to make some monoliths and ruins...
And so I wondered, Since their empire had to start somewhere, there should surely be one first “Antique” Combine settlement on other conquired planets made out of stone instead of metal

It was a nice way to practice, and I think it turned out quite nicely !
Hope you like it ! 

(I used UE5 and some Megascans for the render)
Antique Combine Ruins: 

I made this environment for an assignment in school, we had to make some monoliths and ruins...
And so I wondered, Since their empire had to start somewhere, there should surely be one first “Antique” Combine settlement on other conquired planets made out of stone instead of metal

It was a nice way to practice, and I think it turned out quite nicely !
Hope you like it ! 

(I used UE5 and some Megascans for the render)
Antique Combine Ruins: 

I made this environment for an assignment in school, we had to make some monoliths and ruins...
And so I wondered, Since their empire had to start somewhere, there should surely be one first “Antique” Combine settlement on other conquired planets made out of stone instead of metal

It was a nice way to practice, and I think it turned out quite nicely !
Hope you like it ! 

(I used UE5 and some Megascans for the render)
Antique Combine Ruins: 

I made this environment for an assignment in school, we had to make some monoliths and ruins...
And so I wondered, Since their empire had to start somewhere, there should surely be one first “Antique” Combine settlement on other conquired planets made out of stone instead of metal

It was a nice way to practice, and I think it turned out quite nicely !
Hope you like it ! 

(I used UE5 and some Megascans for the render)

Antique Combine Ruins: I made this environment for an assignment in school, we had to make some monoliths and ruins... And so I wondered, Since their empire had to start somewhere, there should surely be one first “Antique” Combine settlement on other conquired planets made out of stone instead of metal It was a nice way to practice, and I think it turned out quite nicely ! Hope you like it ! (I used UE5 and some Megascans for the render)

(Edited)
combine10
Here is a little something I've been working on ...

I wanted to participate in the Endless Engines challenge, but sadly didn’t get enough time to finish my work…
I decided to create this Combine truck based on a concept from Tristan Reidford

There is still some work to do in terms of modeling, but it’s coming along quite nicely
I hope I’ll be able to finish it, and maybe port it into Source !

Hope you like it ! :)
Here is a little something I've been working on ...

I wanted to participate in the Endless Engines challenge, but sadly didn’t get enough time to finish my work…
I decided to create this Combine truck based on a concept from Tristan Reidford

There is still some work to do in terms of modeling, but it’s coming along quite nicely
I hope I’ll be able to finish it, and maybe port it into Source !

Hope you like it ! :)
Here is a little something I've been working on ...

I wanted to participate in the Endless Engines challenge, but sadly didn’t get enough time to finish my work…
I decided to create this Combine truck based on a concept from Tristan Reidford

There is still some work to do in terms of modeling, but it’s coming along quite nicely
I hope I’ll be able to finish it, and maybe port it into Source !

Hope you like it ! :)

Here is a little something I've been working on ... I wanted to participate in the Endless Engines challenge, but sadly didn’t get enough time to finish my work… I decided to create this Combine truck based on a concept from Tristan Reidford There is still some work to do in terms of modeling, but it’s coming along quite nicely I hope I’ll be able to finish it, and maybe port it into Source ! Hope you like it ! :)

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Thought about what Kleiner meant by "Your Old Suit" in HL2 and now I'm experimenting with a Mk V-styled Mk IV skin for @detectiveedd HEV Classic model. Kind of a reverse Black Mesa methodology for designing the suit
Thought about what Kleiner meant by "Your Old Suit" in HL2 and now I'm experimenting with a Mk V-styled Mk IV skin for @detectiveedd HEV Classic model. Kind of a reverse Black Mesa methodology for designing the suit

Thought about what Kleiner meant by "Your Old Suit" in HL2 and now I'm experimenting with a Mk V-styled Mk IV skin for @detectiveedd HEV Classic model. Kind of a reverse Black Mesa methodology for designing the suit