Atlas

Atlas

@atlas

If I'm not taking pics outside, I'm probably building environments inside Unreal Engine. Level Artist: Lion game Lion | 3D Lead: Project Borealis

Joined 19 Jul 2021
Croatia
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Some of the Half Life fan art I did. I especially like the one with the apartments, since it was done before hl alyx came out, and I had to figure out how to modernize Half Life 2 apartments.

All scenebuilt and rendered in Source Filmmaker .
Some of the Half Life fan art I did. I especially like the one with the apartments, since it was done before hl alyx came out, and I had to figure out how to modernize Half Life 2 apartments.

All scenebuilt and rendered in Source Filmmaker .
Some of the Half Life fan art I did. I especially like the one with the apartments, since it was done before hl alyx came out, and I had to figure out how to modernize Half Life 2 apartments.

All scenebuilt and rendered in Source Filmmaker .
Some of the Half Life fan art I did. I especially like the one with the apartments, since it was done before hl alyx came out, and I had to figure out how to modernize Half Life 2 apartments.

All scenebuilt and rendered in Source Filmmaker .

Some of the Half Life fan art I did. I especially like the one with the apartments, since it was done before hl alyx came out, and I had to figure out how to modernize Half Life 2 apartments. All scenebuilt and rendered in Source Filmmaker .

lambdaspary9
hl26
hlalyx4

I've always been a fan of that Half-Life 2 water hazard title screen. As a kid, something about it resonated with me. I've been working on this ambience remake for around a week. It was a pretty straight-forward process. Early on, I knew I wanted it to be a bit more green. I also expanded the horizon and moved City 17 and the citadel to that side of the "map" for composition reasons. It was all made and rendered using the original Source Filmmaker, where I scenebuilt the entire environment in a …

hl214