Atlas

Atlas

@atlas

Level Artist at Lion game Lion and Lead Environment Artist on Project Borealis. If I'm not taking pics outside, I'm probably building environments inside video game engines.

Joined 19 Jul 2021
Croatia
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Some of the Half Life fan art I did. I especially like the one with the apartments, since it was done before hl alyx came out, and I had to figure out how to modernize Half Life 2 apartments.

All scenebuilt and rendered in Source Filmmaker .
Some of the Half Life fan art I did. I especially like the one with the apartments, since it was done before hl alyx came out, and I had to figure out how to modernize Half Life 2 apartments.

All scenebuilt and rendered in Source Filmmaker .
Some of the Half Life fan art I did. I especially like the one with the apartments, since it was done before hl alyx came out, and I had to figure out how to modernize Half Life 2 apartments.

All scenebuilt and rendered in Source Filmmaker .
Some of the Half Life fan art I did. I especially like the one with the apartments, since it was done before hl alyx came out, and I had to figure out how to modernize Half Life 2 apartments.

All scenebuilt and rendered in Source Filmmaker .

Some of the Half Life fan art I did. I especially like the one with the apartments, since it was done before hl alyx came out, and I had to figure out how to modernize Half Life 2 apartments. All scenebuilt and rendered in Source Filmmaker .

lambdaspray9
hl26
hlalyx4
Made in Hammer and rendered using S2FM. I wanted to explore a fantasy/medieval-like setting in the Source 2 engine for a while now. It's also been a breath of fresh air to work inside Hammer after a while !

Made in Hammer and rendered using S2FM. I wanted to explore a fantasy/medieval-like setting in the Source 2 engine for a while now. It's also been a breath of fresh air to work inside Hammer after a while !

pyrothumb6
feelsgoodman4
source29
saxxy5

I've always been a fan of that Half-Life 2 water hazard title screen. As a kid, something about it resonated with me. I've been working on this ambience remake for around a week. It was a pretty straight-forward process. Early on, I knew I wanted it to be a bit more green. I also expanded the horizon and moved City 17 and the citadel to that side of the "map" for composition reasons. It was all made and rendered using the original Source Filmmaker, where I scenebuilt the entire environment in a …

hl214