supracow

We're so back
re-re-write soon (barney angy bc i made the re-write without him so he dont understand half of the code)

#supracow
We're so back
re-re-write soon (barney angy bc i made the re-write without him so he dont understand half of the code)

#supracow

We're so back re-re-write soon (barney angy bc i made the re-write without him so he dont understand half of the code) #supracow

(Edited by Staff)
After like 1.5 months of not working on #supracow i finaly started working on it (Barney is busy making a fictional os so no help from him :( )

After like 1.5 months of not working on #supracow i finaly started working on it (Barney is busy making a fictional os so no help from him :( )

(Edited)
barnpog2

if this post gets 4 houndeye emoji i'll leak #supracow 's SDK (some parts are not working right now) and the latest build >)

(Edited by Staff)
houndeye3
baf1
scream1
Hi everyone! So here's some #supracow news:
The re-write:
After almost a year of developing Supra Cow 2, and with new technologies and knowledge on TurboWarp (timewarp refrence!!!1), we have finally decided to rewrite our engine from scratch, including many new cool features, like a new JSON map system, support for modding, and a lot of more.
Open-Source Dilemma
Our game will forever be open source, and well documented too.
We want people to use our game's engine to make their own games, and it would be impossible without making it open-source.
Multiplayer
We plan to make the game multi-player using TurboWarp's cloudlink extensions, which sadly doesn't allows running a server from the client, though it will still possible to host it through a Dedicated Server program, like in the 'ye old GoldSource times.
Thanks y'all for reading! Have a great day.

Hi everyone! So here's some #supracow news: The re-write: After almost a year of developing Supra Cow 2, and with new technologies and knowledge on TurboWarp (timewarp refrence!!!1), we have finally decided to rewrite our engine from scratch, including many new cool features, like a new JSON map system, support for modding, and a lot of more. Open-Source Dilemma Our game will forever be open source, and well documented too. We want people to use our game's engine to make their own games, and it …

(Edited)
houndeye7