It is still October (in a few places), which means we get to post our last showcase for #Blocktober This map was specifically made for environment and Houndeye AI testing but considering how much effort went into it, we might use this in the campaign aswell down the line.
Follow up post for #blocktober, this time showcasing a map that will be available as a bonus that takes place around the halfway point of the game.
We wanted to participate in this year's #blocktober by showcasing a couple of pictures for the upcoming demo we plan to release in the near future. The pictures shown here are taken from one of the first maps you'll be going through in the demo.
I'm not sure if this is the right place, but since it's #blocktober time I thought I'd share some shots of the remake / remaster of one of my favorite custom maps for Half-Life 2: Deathmatch - dm_island17 (by Mazemaster) I used to work on it a couple of months ago but had to discontinue due to other commitments and some issues with the HL2DM's engine branch, but I might revive it in the future or port it to CS:GO as a deathmatch map or something.
happy end of #blocktober!