Jack of Black Phoenix

Jack of Black Phoenix

@jackofblackphoenix

I'm not the guy you're looking for

blackphoenixstudio.com
JackOfBlackPhoenix#1986
Joined 19 May 2022
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Finally, de_meteo, which was meant to be a wingman map set in the meteorological station in Carpathian Mountains. I wanted to do something artistically similar to Summit from COD:Black Ops 1, got fairly far with the center bulk of the map but once again never managed to finish it. I might give it another shot in due time though, but in CS2 instead...
Finally, de_meteo, which was meant to be a wingman map set in the meteorological station in Carpathian Mountains. I wanted to do something artistically similar to Summit from COD:Black Ops 1, got fairly far with the center bulk of the map but once again never managed to finish it. I might give it another shot in due time though, but in CS2 instead...
Finally, de_meteo, which was meant to be a wingman map set in the meteorological station in Carpathian Mountains. I wanted to do something artistically similar to Summit from COD:Black Ops 1, got fairly far with the center bulk of the map but once again never managed to finish it. I might give it another shot in due time though, but in CS2 instead...
Finally, de_meteo, which was meant to be a wingman map set in the meteorological station in Carpathian Mountains. I wanted to do something artistically similar to Summit from COD:Black Ops 1, got fairly far with the center bulk of the map but once again never managed to finish it. I might give it another shot in due time though, but in CS2 instead...

Finally, de_meteo, which was meant to be a wingman map set in the meteorological station in Carpathian Mountains. I wanted to do something artistically similar to Summit from COD:Black Ops 1, got fairly far with the center bulk of the map but once again never managed to finish it. I might give it another shot in due time though, but in CS2 instead...

Secondly - ar_maintenance - a map for an arms race set on the top floor of some old factory/warehouse type building which was undergoing renovation. 

I got pretty far with it but I never fully finished it, for reasons which honestly I don't even remember at this point :D
Secondly - ar_maintenance - a map for an arms race set on the top floor of some old factory/warehouse type building which was undergoing renovation. 

I got pretty far with it but I never fully finished it, for reasons which honestly I don't even remember at this point :D
Secondly - ar_maintenance - a map for an arms race set on the top floor of some old factory/warehouse type building which was undergoing renovation. 

I got pretty far with it but I never fully finished it, for reasons which honestly I don't even remember at this point :D
Secondly - ar_maintenance - a map for an arms race set on the top floor of some old factory/warehouse type building which was undergoing renovation. 

I got pretty far with it but I never fully finished it, for reasons which honestly I don't even remember at this point :D

Secondly - ar_maintenance - a map for an arms race set on the top floor of some old factory/warehouse type building which was undergoing renovation. I got pretty far with it but I never fully finished it, for reasons which honestly I don't even remember at this point :D

With Blocktober being underway and CSGO being a goner (RIP) I thought it would be interesting to showcase some of the cancelled/unfinished maps I've made over the years. 

Firstly, a remake of cs_camouflage from CS:O which I was co-developing with a friend of mine. Aside from upgrading the graphics, we were planning to overhaul the layout a bit to make it slightly more competetive.
With Blocktober being underway and CSGO being a goner (RIP) I thought it would be interesting to showcase some of the cancelled/unfinished maps I've made over the years. 

Firstly, a remake of cs_camouflage from CS:O which I was co-developing with a friend of mine. Aside from upgrading the graphics, we were planning to overhaul the layout a bit to make it slightly more competetive.
With Blocktober being underway and CSGO being a goner (RIP) I thought it would be interesting to showcase some of the cancelled/unfinished maps I've made over the years. 

Firstly, a remake of cs_camouflage from CS:O which I was co-developing with a friend of mine. Aside from upgrading the graphics, we were planning to overhaul the layout a bit to make it slightly more competetive.
With Blocktober being underway and CSGO being a goner (RIP) I thought it would be interesting to showcase some of the cancelled/unfinished maps I've made over the years. 

Firstly, a remake of cs_camouflage from CS:O which I was co-developing with a friend of mine. Aside from upgrading the graphics, we were planning to overhaul the layout a bit to make it slightly more competetive.

With Blocktober being underway and CSGO being a goner (RIP) I thought it would be interesting to showcase some of the cancelled/unfinished maps I've made over the years. Firstly, a remake of cs_camouflage from CS:O which I was co-developing with a friend of mine. Aside from upgrading the graphics, we were planning to overhaul the layout a bit to make it slightly more competetive.