I'm quite happy with this one. A cellblock only destroyed above to make the player feel the combine power/destruction consuming old blocks of the prison + outside lighting
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I'm quite happy with this one. A cellblock only destroyed above to make the player feel the combine power/destruction consuming old blocks of the prison + outside lighting
awesome scene.
the reference ofc was d2_prison_05 but instead of combine walls on player level, I wanted them to be a little above player's view, to impulse players to look up by curiosity
Boa tabajara. Continue assim! (Nice one Tabajara. Keep it up!)
The entrance being on an upwards slope is a really clever choice to get players to notice the architecture above them