A command for multiplayer-based source games/mods that is *supposed* to change the player's model. It doesn't *work* though, because the code that actually parses the string adds a second slash, making the game discard the actual model location, and that code in question isn't even included in the sdk, meaning you need to use leaked code just to fix this basic functionality.
What exactly is cl_playermodel
A command for multiplayer-based source games/mods that is *supposed* to change the player's model. It doesn't *work* though, because the code that actually parses the string adds a second slash, making the game discard the actual model location, and that code in question isn't even included in the sdk, meaning you need to use leaked code just to fix this basic functionality.
Ah I see. I mean portal 1 didn't have a multilayer so it wasn't probably required. But I'd love this feature
Well actually Portal 1's mostly built on MP code. It's basically an hl2 deathmatch mod with max players set to 1 by default.
That's interesting. Would be cool to have a portal 1 mp somehow
Oh that exists, check it out: moddb.com/mods/portal-cooperativ…
woah thats awsome!
*it was not me who fixed it