Changelog: Patch 1.5.5: Major leg kick rework (Now you can take and kick props like a cannon, ignite props will burn first) Melee weapon swing lowered damage to explosion props Fixed combine soldier ragdoll deathpose hit Fixed combine assassin double dualpistols spawn is some cases Fixed weapon_physgun animation conflict with inspect and reload in same time Fixed stutter when shooting Spore Launcher Cleared early dev files missing definitions Updated spit drips particles Updated several gunsounds + cleared soundcache Adjusted view motion effects Added transparency effect to currently holding props (off by default, on in over+ preset) Added spit and blood puddles in realism preset (off by default) Added death npcs convuls effect (on bu default) Added takeoff sound when Bunker Gun is detached from surface Added convars to Disable every HUD element (you can disable healts & ammo or any other individual) weapon_annabelle returned 7 bullets for player, 2 for npc_monk
Glad there are consistent updates
Great !