combine

combine

@combine

i am a big fan of half life, but i have a bigger passion for half life 2 beta, one day i hope to start making my own projects for half life being my main project the half life dark mission

Joined 4 May 2022
Brazil
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Propspammer
Propspammer
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Made it
Made it
Completed the LambdaGeneration Half-Life 25th Anniversary Adventure
Two Years
Two Years
There won't be any more.
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Ok, I have a question that I can't understand anymore, I even tried to find a rational answer for it, but I always come back to asking myself, why does Overcharged get so much hate? I really want to know why, I just see it as a fun mod that serves as an alternative if you're tired of playing the same old Half Life 2, but it seems that most of the community sees it as an atrocity that should never have been created and any kind of attempt to improve it is a joke (obviously they don't talk like that, I sometimes exaggerate).

overcharged new update

Hotfix Ver 2.0.1

Fixed: D1_TOWN_04 models

Fixed: Advanced Settings incorrections

Fixed: Sacktick envmap

Fixed: Lost Coast Transition

And many other!


Patch Ver 2.0:

Added headshot slimes FX and sounds to NPCs

(oc_npc_allow_headshot_fx 1, oc_npc_allow_headshot_sound 1, oc_npc_allow_headshot_increase 1 (10-100)

Added 2 new weapons (weapon_shovel, weapon_lasermine)

Added 7 new NPCs (npc_assaultsynth, npc_crabsynth_combat, npc_panthereye, npc_sacktick, npc_wastescanner, npc_stbat, npc_floater)

Added Tactical Shields for Human (or combine) NPCs

Added Hitmarkers

Added Slow Mo HUD Indicator

Added even more BMS support adaptation (for modders)

Added item_health_items entity which can set up model, amount of heal, own sound

Added fast presets menu in main menu (9 presets total, choose 1 before start a map)

Rebalance playstyles integrated into this 9 presets

Overall main menu changes and redesign

Added more vehicles

Added item_longjump module for long jumps

Added item_helmet (which reduce damage for player)

Added more parsing parameters for weapon scripts

Added more different shells for exact weapon calibers

Added melee hit sounds

Added (optional) stealth mechanics

Added more player view modificators (ON in 9 presets)

Added dirt on player screen after close explosion

Added NPCs blood loss after hurt (experimental)

New maps included

Changed weapon M4 replaced to G36

Changed overall Zombies looking and behavior

Changed weapons parameters

Changed melee weapons range

Changed weapon_displacer green ball projectile logic now fits like original opfor

Changed several effects and sounds

Fixed several reports since previous patch

npc_sniper damage adjusted

and friend head crab
overcharged new update

Hotfix Ver 2.0.1

Fixed: D1_TOWN_04 models

Fixed: Advanced Settings incorrections

Fixed: Sacktick envmap

Fixed: Lost Coast Transition

And many other!


Patch Ver 2.0:

Added headshot slimes FX and sounds to NPCs

(oc_npc_allow_headshot_fx 1, oc_npc_allow_headshot_sound 1, oc_npc_allow_headshot_increase 1 (10-100)

Added 2 new weapons (weapon_shovel, weapon_lasermine)

Added 7 new NPCs (npc_assaultsynth, npc_crabsynth_combat, npc_panthereye, npc_sacktick, npc_wastescanner, npc_stbat, npc_floater)

Added Tactical Shields for Human (or combine) NPCs

Added Hitmarkers

Added Slow Mo HUD Indicator

Added even more BMS support adaptation (for modders)

Added item_health_items entity which can set up model, amount of heal, own sound

Added fast presets menu in main menu (9 presets total, choose 1 before start a map)

Rebalance playstyles integrated into this 9 presets

Overall main menu changes and redesign

Added more vehicles

Added item_longjump module for long jumps

Added item_helmet (which reduce damage for player)

Added more parsing parameters for weapon scripts

Added more different shells for exact weapon calibers

Added melee hit sounds

Added (optional) stealth mechanics

Added more player view modificators (ON in 9 presets)

Added dirt on player screen after close explosion

Added NPCs blood loss after hurt (experimental)

New maps included

Changed weapon M4 replaced to G36

Changed overall Zombies looking and behavior

Changed weapons parameters

Changed melee weapons range

Changed weapon_displacer green ball projectile logic now fits like original opfor

Changed several effects and sounds

Fixed several reports since previous patch

npc_sniper damage adjusted

and friend head crab

overcharged new update Hotfix Ver 2.0.1 Fixed: D1_TOWN_04 models Fixed: Advanced Settings incorrections Fixed: Sacktick envmap Fixed: Lost Coast Transition And many other! Patch Ver 2.0: Added headshot slimes FX and sounds to NPCs (oc_npc_allow_headshot_fx 1, oc_npc_allow_headshot_sound 1, oc_npc_allow_headshot_increase 1 (10-100) Added 2 new weapons (weapon_shovel, weapon_lasermine) Added 7 new NPCs (npc_assaultsynth, npc_crabsynth_combat, npc_panthereye, npc_sacktick, npc_wastescan…

crowbar3
barneysmile2
barney2
gmansmirk2
bro why my half life 2 ep2 is so buggy (i really don't know why, i swear the first time i installed it it wasn't like this)

bro why my half life 2 ep2 is so buggy (i really don't know why, i swear the first time i installed it it wasn't like this)