Post

overcharged new update

Hotfix Ver 2.0.1

Fixed: D1_TOWN_04 models

Fixed: Advanced Settings incorrections

Fixed: Sacktick envmap

Fixed: Lost Coast Transition

And many other!


Patch Ver 2.0:

Added headshot slimes FX and sounds to NPCs

(oc_npc_allow_headshot_fx 1, oc_npc_allow_headshot_sound 1, oc_npc_allow_headshot_increase 1 (10-100)

Added 2 new weapons (weapon_shovel, weapon_lasermine)

Added 7 new NPCs (npc_assaultsynth, npc_crabsynth_combat, npc_panthereye, npc_sacktick, npc_wastescanner, npc_stbat, npc_floater)

Added Tactical Shields for Human (or combine) NPCs

Added Hitmarkers

Added Slow Mo HUD Indicator

Added even more BMS support adaptation (for modders)

Added item_health_items entity which can set up model, amount of heal, own sound

Added fast presets menu in main menu (9 presets total, choose 1 before start a map)

Rebalance playstyles integrated into this 9 presets

Overall main menu changes and redesign

Added more vehicles

Added item_longjump module for long jumps

Added item_helmet (which reduce damage for player)

Added more parsing parameters for weapon scripts

Added more different shells for exact weapon calibers

Added melee hit sounds

Added (optional) stealth mechanics

Added more player view modificators (ON in 9 presets)

Added dirt on player screen after close explosion

Added NPCs blood loss after hurt (experimental)

New maps included

Changed weapon M4 replaced to G36

Changed overall Zombies looking and behavior

Changed weapons parameters

Changed melee weapons range

Changed weapon_displacer green ball projectile logic now fits like original opfor

Changed several effects and sounds

Fixed several reports since previous patch

npc_sniper damage adjusted

and friend head crab
overcharged new update

Hotfix Ver 2.0.1

Fixed: D1_TOWN_04 models

Fixed: Advanced Settings incorrections

Fixed: Sacktick envmap

Fixed: Lost Coast Transition

And many other!


Patch Ver 2.0:

Added headshot slimes FX and sounds to NPCs

(oc_npc_allow_headshot_fx 1, oc_npc_allow_headshot_sound 1, oc_npc_allow_headshot_increase 1 (10-100)

Added 2 new weapons (weapon_shovel, weapon_lasermine)

Added 7 new NPCs (npc_assaultsynth, npc_crabsynth_combat, npc_panthereye, npc_sacktick, npc_wastescanner, npc_stbat, npc_floater)

Added Tactical Shields for Human (or combine) NPCs

Added Hitmarkers

Added Slow Mo HUD Indicator

Added even more BMS support adaptation (for modders)

Added item_health_items entity which can set up model, amount of heal, own sound

Added fast presets menu in main menu (9 presets total, choose 1 before start a map)

Rebalance playstyles integrated into this 9 presets

Overall main menu changes and redesign

Added more vehicles

Added item_longjump module for long jumps

Added item_helmet (which reduce damage for player)

Added more parsing parameters for weapon scripts

Added more different shells for exact weapon calibers

Added melee hit sounds

Added (optional) stealth mechanics

Added more player view modificators (ON in 9 presets)

Added dirt on player screen after close explosion

Added NPCs blood loss after hurt (experimental)

New maps included

Changed weapon M4 replaced to G36

Changed overall Zombies looking and behavior

Changed weapons parameters

Changed melee weapons range

Changed weapon_displacer green ball projectile logic now fits like original opfor

Changed several effects and sounds

Fixed several reports since previous patch

npc_sniper damage adjusted

and friend head crab

overcharged new update Hotfix Ver 2.0.1 Fixed: D1_TOWN_04 models Fixed: Advanced Settings incorrections Fixed: Sacktick envmap Fixed: Lost Coast Transition And many other! Patch Ver 2.0: Added headshot slimes FX and sounds to NPCs (oc_npc_allow_headshot_fx 1, oc_npc_allow_headshot_sound 1, oc_npc_allow_headshot_increase 1 (10-100) Added 2 new weapons (weapon_shovel, weapon_lasermine) Added 7 new NPCs (npc_assaultsynth, npc_crabsynth_combat, npc_panthereye, npc_sacktick, npc_wastescanner, npc_stbat, npc_floater) Added Tactical Shields for Human (or combine) NPCs Added Hitmarkers Added Slow Mo HUD Indicator Added even more BMS support adaptation (for modders) Added item_health_items entity which can set up model, amount of heal, own sound Added fast presets menu in main menu (9 presets total, choose 1 before start a map) Rebalance playstyles integrated into this 9 presets Overall main menu changes and redesign Added more vehicles Added item_longjump module for long jumps Added item_helmet (which reduce damage for player) Added more parsing parameters for weapon scripts Added more different shells for exact weapon calibers Added melee hit sounds Added (optional) stealth mechanics Added more player view modificators (ON in 9 presets) Added dirt on player screen after close explosion Added NPCs blood loss after hurt (experimental) New maps included Changed weapon M4 replaced to G36 Changed overall Zombies looking and behavior Changed weapons parameters Changed melee weapons range Changed weapon_displacer green ball projectile logic now fits like original opfor Changed several effects and sounds Fixed several reports since previous patch npc_sniper damage adjusted and friend head crab

crowbar3
barneysmile2
barney2
gmansmirk2
λ2W
λ2W
Oct 13

I hope they fix the highway 17 start where your game just crashes in the tunnel

combine
combine
Oct 13

I'm just going to say that I loved this update

Unit 3650 #JOINTHECOMBINE

CRAB SYNTH!!!!! RRAAAAHHHHH