Messing with some mods and I've only just noticed this detail. This room only exists to be the transition between two maps, but the devs still decided to add the exit sign despite disabling one of the doors when you enter the next map, I guess for clarity? But why would the rebels set this up? Assuming City 17 and surrounding areas indeed exist in some Cyrillic speaking country, this would be the Cyrillic specific sign, not the English one, at least assuming this building wasn't primarily in use by English speaking people. So did some Rebel just manage to keep this English Exit sign and maintain it to the point of pristine condition? Even after twenty-odd years, the Seven-Hour War, AND the Combine takeover? Just... peculiar, I guess.
5
Some dev said that people act like the game's been in development for the whole 20 years that it's been scrutinized for, but it's just several years worth of effort
Perfect answer
I just think it's an odd detail in retrospect, I don't mean to be scrutinizing š
true i didnt mean to be rude, just a thought
the wall behind and around the exit sign are littraly brashed out and are straight up just naked bricks if thats the point than why isnt the exit sign rusted out? like how i seen with vidoes and images of abandoned buildings and apartments, but as a source mapper some mappers dont use or make their own custom textures (which is why some maps (like in GMod) use CSS and hl2ep1/ep2 textures and models and such they are amazing afterall) so this must be just the only exit sign that matches with the wall but i would say it still looks amazing in style seems like the exit sign just takes showers, by the way is this a mod? beacuse i love the design of that ARC2
Valve isn't perfect, sometimes they mess up, like the Type B electrical sockets in HL2, even though again we're in western Europe.
idk
Nice pfp š
you know?
we do not talk about this
btw it is no longer funny hev goober