I have a separate CS:GO build in which I mount several other Source games (HL2 + Episodes, HL2 Beta, GMod, etc ) so I can launch the maps. Sometimes (often?) I have to fix the maps, I extract a ".vmf" via BSPSRC, and (re)compile the map via CS:GO SDK.
THE GHOSTS ARE REAL!
"If only you could see what I've seen. Impossible to describe with our limited vocabulary!"
How did you port these maps?
I have a separate CS:GO build in which I mount several other Source games (HL2 + Episodes, HL2 Beta, GMod, etc ) so I can launch the maps. Sometimes (often?) I have to fix the maps, I extract a ".vmf" via BSPSRC, and (re)compile the map via CS:GO SDK.
Two jokes come to my mind 1) HL2 in Ohio 💀 2) SFM ghost hunted your HL2 👻
:)