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Exploring Valve Archive, part 24.

valvearchive.com>archive>Cancelled Games>Prospero>

After Valve was founded, they began work on two projects: 'Quiver', which would later become Half-Life, and 'Prospero'. 

Prospero was initially the project with more promise behind it, being originally positioned as a "science fantasy epic" in which the focus was on exploration through various worlds called "The Library". It was to be played with a 3rd person perspective of the main player character, who's name changed between "The Librarian", "Aleph", and at one point "Miranda" (although this was the name of a concept character, not necessarily intended to be the player).

[both 'Prospero' and 'Miranda' are names that originate from Shakespeare's 'The Tempest', a play about a wizard stuck on island that features meta connections with Shakespeare's own life]

As 'Quiver' began overtaking Prospero's development and focus, the game evolved into an MMO, intended to be shipped with a mix of Valve and user-created worlds.

As Prospero lost momentum within Valve, a lot of its aspects, functionality, and social features made their way into Valve's Steam. However, as with all projects within Valve, the game was never officially cancelled, and it's still a possibility that we may see Prospero return in some form in the future...
Exploring Valve Archive, part 24.

valvearchive.com>archive>Cancelled Games>Prospero>

After Valve was founded, they began work on two projects: 'Quiver', which would later become Half-Life, and 'Prospero'. 

Prospero was initially the project with more promise behind it, being originally positioned as a "science fantasy epic" in which the focus was on exploration through various worlds called "The Library". It was to be played with a 3rd person perspective of the main player character, who's name changed between "The Librarian", "Aleph", and at one point "Miranda" (although this was the name of a concept character, not necessarily intended to be the player).

[both 'Prospero' and 'Miranda' are names that originate from Shakespeare's 'The Tempest', a play about a wizard stuck on island that features meta connections with Shakespeare's own life]

As 'Quiver' began overtaking Prospero's development and focus, the game evolved into an MMO, intended to be shipped with a mix of Valve and user-created worlds.

As Prospero lost momentum within Valve, a lot of its aspects, functionality, and social features made their way into Valve's Steam. However, as with all projects within Valve, the game was never officially cancelled, and it's still a possibility that we may see Prospero return in some form in the future...
Exploring Valve Archive, part 24.

valvearchive.com>archive>Cancelled Games>Prospero>

After Valve was founded, they began work on two projects: 'Quiver', which would later become Half-Life, and 'Prospero'. 

Prospero was initially the project with more promise behind it, being originally positioned as a "science fantasy epic" in which the focus was on exploration through various worlds called "The Library". It was to be played with a 3rd person perspective of the main player character, who's name changed between "The Librarian", "Aleph", and at one point "Miranda" (although this was the name of a concept character, not necessarily intended to be the player).

[both 'Prospero' and 'Miranda' are names that originate from Shakespeare's 'The Tempest', a play about a wizard stuck on island that features meta connections with Shakespeare's own life]

As 'Quiver' began overtaking Prospero's development and focus, the game evolved into an MMO, intended to be shipped with a mix of Valve and user-created worlds.

As Prospero lost momentum within Valve, a lot of its aspects, functionality, and social features made their way into Valve's Steam. However, as with all projects within Valve, the game was never officially cancelled, and it's still a possibility that we may see Prospero return in some form in the future...
Exploring Valve Archive, part 24.

valvearchive.com>archive>Cancelled Games>Prospero>

After Valve was founded, they began work on two projects: 'Quiver', which would later become Half-Life, and 'Prospero'. 

Prospero was initially the project with more promise behind it, being originally positioned as a "science fantasy epic" in which the focus was on exploration through various worlds called "The Library". It was to be played with a 3rd person perspective of the main player character, who's name changed between "The Librarian", "Aleph", and at one point "Miranda" (although this was the name of a concept character, not necessarily intended to be the player).

[both 'Prospero' and 'Miranda' are names that originate from Shakespeare's 'The Tempest', a play about a wizard stuck on island that features meta connections with Shakespeare's own life]

As 'Quiver' began overtaking Prospero's development and focus, the game evolved into an MMO, intended to be shipped with a mix of Valve and user-created worlds.

As Prospero lost momentum within Valve, a lot of its aspects, functionality, and social features made their way into Valve's Steam. However, as with all projects within Valve, the game was never officially cancelled, and it's still a possibility that we may see Prospero return in some form in the future...

Exploring Valve Archive, part 24. valvearchive.com>archive>Cancelled Games>Prospero> After Valve was founded, they began work on two projects: 'Quiver', which would later become Half-Life, and 'Prospero'. Prospero was initially the project with more promise behind it, being originally positioned as a "science fantasy epic" in which the focus was on exploration through various worlds called "The Library". It was to be played with a 3rd person perspective of the main player character, who's name changed between "The Librarian", "Aleph", and at one point "Miranda" (although this was the name of a concept character, not necessarily intended to be the player). [both 'Prospero' and 'Miranda' are names that originate from Shakespeare's 'The Tempest', a play about a wizard stuck on island that features meta connections with Shakespeare's own life] As 'Quiver' began overtaking Prospero's development and focus, the game evolved into an MMO, intended to be shipped with a mix of Valve and user-created worlds. As Prospero lost momentum within Valve, a lot of its aspects, functionality, and social features made their way into Valve's Steam. However, as with all projects within Valve, the game was never officially cancelled, and it's still a possibility that we may see Prospero return in some form in the future...

(Edited)
lambda8
dieyoubloodsucker.wav

I really wish someone would remake/reimagine proapero in some way.

Dr. Isaac Kleiner

Oh what I would give for Valve to evolve SteamVR into the Prospero we all yearn for.

Eine
Eine
Sep 7

prospero looks way ahead of its time by the way, even better than gold source... it certainly wasn't using quake1 as a base i'd assume

Eine
Eine
Sep 7

go to steamapps/common/Half-Life/media, you'll see a track titled prospero01 i believe prospero had been scrapped already by early 1998, as that track has made its way into half-life by that point seen in sewer.mpg

Dr. Isaac Kleiner

I also found tracks called 'Prospero01' and 'Prospero02' in the gearbox media folder, and Prospero02 ABSOLUTELY SLAPS

JarpPlay

Half-Life: Prospero????!!!! 😮

Dr. Isaac Kleiner

What if... Prospero came out... and the twist is that you're playing as the Gman, and the entirety of the Half-Life universe is just one of the worlds you could visit 0_0