Post

Making terrain with vertex editing in GoldSrc is the worst thing I have ever experienced. If some psycho told me I had to make a map with terrain in it and with no vertex errors or seams, or else my family would be killed, then I would just kill my family myself to get it over with. And I love my family.

baf1
gordonhappy2
worldcraft1
Aivaras der Kurischer

As far as I remember, it's easy, you just divide the whole area into squares with the clipping tool and them divide the squares into triagles. After that, it's just a matter of pulling the pollygons to desired heights with the (forgot the tool name).

Scarlett12
Scarlett12
Dec 29, 2023

Yeah that's what I do lol. The problem comes from all the errors that can come from it. And invalid brushes aren't listed when you look for map problems either fsr.

Reply to Scarlett12
Fregira
Fregira
Jan 18

pro tips : I used to divide the facing squares in triangles but it's actually not enough. You should divide in triangle in at least 2 axis. In the end, your brushes should have in total 3 triangle-shaped faces, no more, and then you should be fine ;)

3037
3037
Dec 28, 2023

There is program called Gensurf (if i not mistaken), it could help you make terrain with ease