wontairr

wontairr

@wotar

I make gmod machinimas and 3d animations in my spare time

Joined 6 Jun 2023
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Hi everyone,

I'm having this weird lighting bug where flat brush faces are being lit differently under the same light_environment. By playing around with Hammer++'s texture UV settings I've found out that faces are lit evenly if their UV coordinates are all kept the same. However, I'm not interested in having the same UVs for every face, as I want to have rotated textures. Additionally, if I set mat_bumpmap in Garry's Mod's console to 0, the issue is resolved, but then my map looks bleached.

Any help is much appreciated.

Hi everyone, I'm having this weird lighting bug where flat brush faces are being lit differently under the same light_environment. By playing around with Hammer++'s texture UV settings I've found out that faces are lit evenly if their UV coordinates are all kept the same. However, I'm not interested in having the same UVs for every face, as I want to have rotated textures. Additionally, if I set mat_bumpmap in Garry's Mod's console to 0, the issue is resolved, but then my map looks bleached. A…

QC Gen is an Enhanced QC File Generator that builds your basic QC File for Source and GoldSrc Engines with just a few clicks

Current Stable Release — Version(0.4.2.6)
Download at http://srctools.net
QC Gen is an Enhanced QC File Generator that builds your basic QC File for Source and GoldSrc Engines with just a few clicks

Current Stable Release — Version(0.4.2.6)
Download at http://srctools.net

QC Gen is an Enhanced QC File Generator that builds your basic QC File for Source and GoldSrc Engines with just a few clicks Current Stable Release — Version(0.4.2.6) Download at srctools.net

Bleh, been busy with college still.
Have a random WIP I've been working on. Mapper ADHD and rl stuff means I've been jumping around maps until I find something I want to commit to.

Bleh, been busy with college still. Have a random WIP I've been working on. Mapper ADHD and rl stuff means I've been jumping around maps until I find something I want to commit to.

cave9