TheUplinkExperiment

TheUplinkExperiment

@uplink

Just a furry with internet access, and I really enjoy making things. Curretnly working as a mapper for the mod Stolen Mind

neocities.org
TheUplinkExperiment#7701
Joined 21 Jan 2022
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Made it
Made it
Completed the LambdaGeneration Half-Life 25th Anniversary Adventure
Two Years
Two Years
There won't be any more.
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Saw other people making these snapchat Half-Life things so I decided to make one I guess, haven't done posing stuff all that recently

Pretty sure I put this in the right category.

Saw other people making these snapchat Half-Life things so I decided to make one I guess, haven't done posing stuff all that recently Pretty sure I put this in the right category.

barnpog10
This is just a little thing I did because I thought it'd help modders somehow, basic cutouts of the cliffs in the outside skyboxes from Half-Life (Excluding cliff, because it does a lot of distance things so its probably not as good as a something to slip other skies into)

The first two images above are skies I made by combining ones from other games and ones from Half-Life, they arent the best but they work well enough imo.

The third is the sky 2desert, but with the sky removed to show what the cut-outs look like.

the cut-out template things can be downloaded here:
https://drive.google.com/file/d/15UHcm1Lu2BJsxICJfdhnentoflbeRk5k/view?usp=sharing
This is just a little thing I did because I thought it'd help modders somehow, basic cutouts of the cliffs in the outside skyboxes from Half-Life (Excluding cliff, because it does a lot of distance things so its probably not as good as a something to slip other skies into)

The first two images above are skies I made by combining ones from other games and ones from Half-Life, they arent the best but they work well enough imo.

The third is the sky 2desert, but with the sky removed to show what the cut-outs look like.

the cut-out template things can be downloaded here:
https://drive.google.com/file/d/15UHcm1Lu2BJsxICJfdhnentoflbeRk5k/view?usp=sharing
This is just a little thing I did because I thought it'd help modders somehow, basic cutouts of the cliffs in the outside skyboxes from Half-Life (Excluding cliff, because it does a lot of distance things so its probably not as good as a something to slip other skies into)

The first two images above are skies I made by combining ones from other games and ones from Half-Life, they arent the best but they work well enough imo.

The third is the sky 2desert, but with the sky removed to show what the cut-outs look like.

the cut-out template things can be downloaded here:
https://drive.google.com/file/d/15UHcm1Lu2BJsxICJfdhnentoflbeRk5k/view?usp=sharing

This is just a little thing I did because I thought it'd help modders somehow, basic cutouts of the cliffs in the outside skyboxes from Half-Life (Excluding cliff, because it does a lot of distance things so its probably not as good as a something to slip other skies into) The first two images above are skies I made by combining ones from other games and ones from Half-Life, they arent the best but they work well enough imo. The third is the sky 2desert, but with the sky removed to show what t…

smart8
So there's this one lost map from way back in Valve's involvement with the Team Fortress series, Lobotomy. It was meant to release with Valve's Team Fortress but neither it or the map ever came out, it had some Control Point-esque gamemode where both teams tried to destroy the other base's reactor, first by destroying the two security terminals locking them away from it. But also the team that held the base could repair those terminals to buy more time for their side to destroy the other sides reactor.

(Its kind of hard for me to describe but I gave it a shot.)

Using this one image I tried to recreate whats seen, for it I made a couple custom textures out of HL1 and HL2 textures and stared at the one screenshot for a while trying to get the textures to line up right, pretty proud of what I achieved.

Also there isn't anything outside of what you see in the recreation currently, as we don't know what that looked like. But I will be going through and attempting to create areas that would fit with gamemode and map. I don't really know how successful I'll be.

(Last two images are some of the custom textures made for this, just because I had more room to add images and felt like showing them)
So there's this one lost map from way back in Valve's involvement with the Team Fortress series, Lobotomy. It was meant to release with Valve's Team Fortress but neither it or the map ever came out, it had some Control Point-esque gamemode where both teams tried to destroy the other base's reactor, first by destroying the two security terminals locking them away from it. But also the team that held the base could repair those terminals to buy more time for their side to destroy the other sides reactor.

(Its kind of hard for me to describe but I gave it a shot.)

Using this one image I tried to recreate whats seen, for it I made a couple custom textures out of HL1 and HL2 textures and stared at the one screenshot for a while trying to get the textures to line up right, pretty proud of what I achieved.

Also there isn't anything outside of what you see in the recreation currently, as we don't know what that looked like. But I will be going through and attempting to create areas that would fit with gamemode and map. I don't really know how successful I'll be.

(Last two images are some of the custom textures made for this, just because I had more room to add images and felt like showing them)
So there's this one lost map from way back in Valve's involvement with the Team Fortress series, Lobotomy. It was meant to release with Valve's Team Fortress but neither it or the map ever came out, it had some Control Point-esque gamemode where both teams tried to destroy the other base's reactor, first by destroying the two security terminals locking them away from it. But also the team that held the base could repair those terminals to buy more time for their side to destroy the other sides reactor.

(Its kind of hard for me to describe but I gave it a shot.)

Using this one image I tried to recreate whats seen, for it I made a couple custom textures out of HL1 and HL2 textures and stared at the one screenshot for a while trying to get the textures to line up right, pretty proud of what I achieved.

Also there isn't anything outside of what you see in the recreation currently, as we don't know what that looked like. But I will be going through and attempting to create areas that would fit with gamemode and map. I don't really know how successful I'll be.

(Last two images are some of the custom textures made for this, just because I had more room to add images and felt like showing them)
So there's this one lost map from way back in Valve's involvement with the Team Fortress series, Lobotomy. It was meant to release with Valve's Team Fortress but neither it or the map ever came out, it had some Control Point-esque gamemode where both teams tried to destroy the other base's reactor, first by destroying the two security terminals locking them away from it. But also the team that held the base could repair those terminals to buy more time for their side to destroy the other sides reactor.

(Its kind of hard for me to describe but I gave it a shot.)

Using this one image I tried to recreate whats seen, for it I made a couple custom textures out of HL1 and HL2 textures and stared at the one screenshot for a while trying to get the textures to line up right, pretty proud of what I achieved.

Also there isn't anything outside of what you see in the recreation currently, as we don't know what that looked like. But I will be going through and attempting to create areas that would fit with gamemode and map. I don't really know how successful I'll be.

(Last two images are some of the custom textures made for this, just because I had more room to add images and felt like showing them)

So there's this one lost map from way back in Valve's involvement with the Team Fortress series, Lobotomy. It was meant to release with Valve's Team Fortress but neither it or the map ever came out, it had some Control Point-esque gamemode where both teams tried to destroy the other base's reactor, first by destroying the two security terminals locking them away from it. But also the team that held the base could repair those terminals to buy more time for their side to destroy the other sides r…

heavypog3
So I'm working on a character enhancement mod for HL2, I know a couple of these exist already but they've all got little things that just put me off of them.

I made these by mixing multiple upscales at different settings and also bringing parts of the Leak facemap back in (Like ears and lips). Theres also more manual adjustments (seen most on Male 01 and Male 04) where an upscale just doesn't work.

Alongside just enhancing the faces that exist I'm also adding more.

The bloody versions of the Rebel models will now also get their own facemaps (seen there on Male 07), and also the Medic version of Male 05 will get a new facemap (In retail he just reuses the Rebel facemap)

If I can genuinely wrap my head around how modelling works I may attempt to add properly modeled hands to characters that lack them.
So I'm working on a character enhancement mod for HL2, I know a couple of these exist already but they've all got little things that just put me off of them.

I made these by mixing multiple upscales at different settings and also bringing parts of the Leak facemap back in (Like ears and lips). Theres also more manual adjustments (seen most on Male 01 and Male 04) where an upscale just doesn't work.

Alongside just enhancing the faces that exist I'm also adding more.

The bloody versions of the Rebel models will now also get their own facemaps (seen there on Male 07), and also the Medic version of Male 05 will get a new facemap (In retail he just reuses the Rebel facemap)

If I can genuinely wrap my head around how modelling works I may attempt to add properly modeled hands to characters that lack them.
So I'm working on a character enhancement mod for HL2, I know a couple of these exist already but they've all got little things that just put me off of them.

I made these by mixing multiple upscales at different settings and also bringing parts of the Leak facemap back in (Like ears and lips). Theres also more manual adjustments (seen most on Male 01 and Male 04) where an upscale just doesn't work.

Alongside just enhancing the faces that exist I'm also adding more.

The bloody versions of the Rebel models will now also get their own facemaps (seen there on Male 07), and also the Medic version of Male 05 will get a new facemap (In retail he just reuses the Rebel facemap)

If I can genuinely wrap my head around how modelling works I may attempt to add properly modeled hands to characters that lack them.
So I'm working on a character enhancement mod for HL2, I know a couple of these exist already but they've all got little things that just put me off of them.

I made these by mixing multiple upscales at different settings and also bringing parts of the Leak facemap back in (Like ears and lips). Theres also more manual adjustments (seen most on Male 01 and Male 04) where an upscale just doesn't work.

Alongside just enhancing the faces that exist I'm also adding more.

The bloody versions of the Rebel models will now also get their own facemaps (seen there on Male 07), and also the Medic version of Male 05 will get a new facemap (In retail he just reuses the Rebel facemap)

If I can genuinely wrap my head around how modelling works I may attempt to add properly modeled hands to characters that lack them.

So I'm working on a character enhancement mod for HL2, I know a couple of these exist already but they've all got little things that just put me off of them. I made these by mixing multiple upscales at different settings and also bringing parts of the Leak facemap back in (Like ears and lips). Theres also more manual adjustments (seen most on Male 01 and Male 04) where an upscale just doesn't work. Alongside just enhancing the faces that exist I'm also adding more. The bloody versions of the …

male075
So, I was looking through the HL2 textures for no real reason and I was looking at this decal and I saw the poster of this character at the bottom right.

Anyone know if thats an actual character from some piece of media or is it just a random thing made for the decal?

(Is this the right community to post this in? I mean its a texture from Half-Life 2 but is it related enough? If its like not meant to be here I'll repost it as not part of any community cause outside of this it doesn't fit anywhere)
So, I was looking through the HL2 textures for no real reason and I was looking at this decal and I saw the poster of this character at the bottom right.

Anyone know if thats an actual character from some piece of media or is it just a random thing made for the decal?

(Is this the right community to post this in? I mean its a texture from Half-Life 2 but is it related enough? If its like not meant to be here I'll repost it as not part of any community cause outside of this it doesn't fit anywhere)

So, I was looking through the HL2 textures for no real reason and I was looking at this decal and I saw the poster of this character at the bottom right. Anyone know if thats an actual character from some piece of media or is it just a random thing made for the decal? (Is this the right community to post this in? I mean its a texture from Half-Life 2 but is it related enough? If its like not meant to be here I'll repost it as not part of any community cause outside of this it doesn't fit anywh…

guess_ill_die1
Totally re-did m0a1 (Seen here: https://community.lambdageneration.com/half-life/post/4frgdme4), m0a0 is kind of done. Was gonna show off the re-textures of the HL:E grunts but image limits so decided to just show off m0a1 and some stuff I did to t0a0.

One thing I gotta state is just how glad I am that the HL:E lads have the SDK available to mess with, its seriously great.

Yeah not a lot to show but decided to update, I'd make a ModDB page but idk if I have enough content for it to be worth it or allowed (I'm not wholly sure on how that stuff works).
Totally re-did m0a1 (Seen here: https://community.lambdageneration.com/half-life/post/4frgdme4), m0a0 is kind of done. Was gonna show off the re-textures of the HL:E grunts but image limits so decided to just show off m0a1 and some stuff I did to t0a0.

One thing I gotta state is just how glad I am that the HL:E lads have the SDK available to mess with, its seriously great.

Yeah not a lot to show but decided to update, I'd make a ModDB page but idk if I have enough content for it to be worth it or allowed (I'm not wholly sure on how that stuff works).
Totally re-did m0a1 (Seen here: https://community.lambdageneration.com/half-life/post/4frgdme4), m0a0 is kind of done. Was gonna show off the re-textures of the HL:E grunts but image limits so decided to just show off m0a1 and some stuff I did to t0a0.

One thing I gotta state is just how glad I am that the HL:E lads have the SDK available to mess with, its seriously great.

Yeah not a lot to show but decided to update, I'd make a ModDB page but idk if I have enough content for it to be worth it or allowed (I'm not wholly sure on how that stuff works).
Totally re-did m0a1 (Seen here: https://community.lambdageneration.com/half-life/post/4frgdme4), m0a0 is kind of done. Was gonna show off the re-textures of the HL:E grunts but image limits so decided to just show off m0a1 and some stuff I did to t0a0.

One thing I gotta state is just how glad I am that the HL:E lads have the SDK available to mess with, its seriously great.

Yeah not a lot to show but decided to update, I'd make a ModDB page but idk if I have enough content for it to be worth it or allowed (I'm not wholly sure on how that stuff works).

Totally re-did m0a1 (Seen here: community.lambdageneration.com/h…), m0a0 is kind of done. Was gonna show off the re-textures of the HL:E grunts but image limits so decided to just show off m0a1 and some stuff I did to t0a0. One thing I gotta state is just how glad I am that the HL:E lads have the SDK available to mess with, its seriously great. Yeah not a lot to show but decided to update, I'd make a ModDB page but idk if I have enough content for it to be worth it…

(Edited)
More on that mod I talked about in this post:
https://community.lambdageneration.com/half-life/post/4frgdme4

Notable Things:
-I am now using the Half-Life: Extended SDK (Which is pretty good, credit to that team!)
-Updated version of those Desert Grunts seen in the first post (Re-skins of the HL:E Marines, but still updated because the HL:E people have new models for them)
-A training map has been added, set in a civilian gun range.
-The Campaign maps have been worked further, m0a0 (Seen in the first two pictures) has now got the more story-based moments in it.
-Decided on a name "Half-Life: The Journalist" basic but it'll do.

Still have a ways to go before I can release anything for people to try out, but I'll try to have something ready soon (Not the full mod, maybe some campaign maps and the training levels)
More on that mod I talked about in this post:
https://community.lambdageneration.com/half-life/post/4frgdme4

Notable Things:
-I am now using the Half-Life: Extended SDK (Which is pretty good, credit to that team!)
-Updated version of those Desert Grunts seen in the first post (Re-skins of the HL:E Marines, but still updated because the HL:E people have new models for them)
-A training map has been added, set in a civilian gun range.
-The Campaign maps have been worked further, m0a0 (Seen in the first two pictures) has now got the more story-based moments in it.
-Decided on a name "Half-Life: The Journalist" basic but it'll do.

Still have a ways to go before I can release anything for people to try out, but I'll try to have something ready soon (Not the full mod, maybe some campaign maps and the training levels)
More on that mod I talked about in this post:
https://community.lambdageneration.com/half-life/post/4frgdme4

Notable Things:
-I am now using the Half-Life: Extended SDK (Which is pretty good, credit to that team!)
-Updated version of those Desert Grunts seen in the first post (Re-skins of the HL:E Marines, but still updated because the HL:E people have new models for them)
-A training map has been added, set in a civilian gun range.
-The Campaign maps have been worked further, m0a0 (Seen in the first two pictures) has now got the more story-based moments in it.
-Decided on a name "Half-Life: The Journalist" basic but it'll do.

Still have a ways to go before I can release anything for people to try out, but I'll try to have something ready soon (Not the full mod, maybe some campaign maps and the training levels)
More on that mod I talked about in this post:
https://community.lambdageneration.com/half-life/post/4frgdme4

Notable Things:
-I am now using the Half-Life: Extended SDK (Which is pretty good, credit to that team!)
-Updated version of those Desert Grunts seen in the first post (Re-skins of the HL:E Marines, but still updated because the HL:E people have new models for them)
-A training map has been added, set in a civilian gun range.
-The Campaign maps have been worked further, m0a0 (Seen in the first two pictures) has now got the more story-based moments in it.
-Decided on a name "Half-Life: The Journalist" basic but it'll do.

Still have a ways to go before I can release anything for people to try out, but I'll try to have something ready soon (Not the full mod, maybe some campaign maps and the training levels)

More on that mod I talked about in this post: community.lambdageneration.com/h… Notable Things: -I am now using the Half-Life: Extended SDK (Which is pretty good, credit to that team!) -Updated version of those Desert Grunts seen in the first post (Re-skins of the HL:E Marines, but still updated because the HL:E people have new models for them) -A training map has been added, set in a civilian gun range. -The Campaign maps have been worked further, m0a0 (Seen in the…

(Edited)
(First post here, hope I didn't fuck anything up) I made a map a while ago, I'm deciding to share it. It is a basic and short map I made using only dev textures. (Except for tool textures and the skybox texture) It's not that good, but I hope there's something in the map that you can enjoy.

Here's the link to download it if you want to play it:
https://drive.google.com/file/d/1yPC1nD6GTUlXu5MAL5a4kwKq1nuL4_n-/view?usp=sharing
(First post here, hope I didn't fuck anything up) I made a map a while ago, I'm deciding to share it. It is a basic and short map I made using only dev textures. (Except for tool textures and the skybox texture) It's not that good, but I hope there's something in the map that you can enjoy.

Here's the link to download it if you want to play it:
https://drive.google.com/file/d/1yPC1nD6GTUlXu5MAL5a4kwKq1nuL4_n-/view?usp=sharing
(First post here, hope I didn't fuck anything up) I made a map a while ago, I'm deciding to share it. It is a basic and short map I made using only dev textures. (Except for tool textures and the skybox texture) It's not that good, but I hope there's something in the map that you can enjoy.

Here's the link to download it if you want to play it:
https://drive.google.com/file/d/1yPC1nD6GTUlXu5MAL5a4kwKq1nuL4_n-/view?usp=sharing
(First post here, hope I didn't fuck anything up) I made a map a while ago, I'm deciding to share it. It is a basic and short map I made using only dev textures. (Except for tool textures and the skybox texture) It's not that good, but I hope there's something in the map that you can enjoy.

Here's the link to download it if you want to play it:
https://drive.google.com/file/d/1yPC1nD6GTUlXu5MAL5a4kwKq1nuL4_n-/view?usp=sharing

(First post here, hope I didn't fuck anything up) I made a map a while ago, I'm deciding to share it. It is a basic and short map I made using only dev textures. (Except for tool textures and the skybox texture) It's not that good, but I hope there's something in the map that you can enjoy. Here's the link to download it if you want to play it: drive.google.com/file/d/1yPC1nD6…

hammer5
My first "proper" mod thing, it's loosely based on that 5 minute long Half-Life film from the 90s by Cruise Control.

I'm going to try and make it a bit more about exploring areas instead of full on combat (mainly for access codes and things like that since you are a total outsider) right now all I have are some modified textures and two very early on maps.
My first "proper" mod thing, it's loosely based on that 5 minute long Half-Life film from the 90s by Cruise Control.

I'm going to try and make it a bit more about exploring areas instead of full on combat (mainly for access codes and things like that since you are a total outsider) right now all I have are some modified textures and two very early on maps.
My first "proper" mod thing, it's loosely based on that 5 minute long Half-Life film from the 90s by Cruise Control.

I'm going to try and make it a bit more about exploring areas instead of full on combat (mainly for access codes and things like that since you are a total outsider) right now all I have are some modified textures and two very early on maps.
My first "proper" mod thing, it's loosely based on that 5 minute long Half-Life film from the 90s by Cruise Control.

I'm going to try and make it a bit more about exploring areas instead of full on combat (mainly for access codes and things like that since you are a total outsider) right now all I have are some modified textures and two very early on maps.

My first "proper" mod thing, it's loosely based on that 5 minute long Half-Life film from the 90s by Cruise Control. I'm going to try and make it a bit more about exploring areas instead of full on combat (mainly for access codes and things like that since you are a total outsider) right now all I have are some modified textures and two very early on maps.