








Attention to all science personnel! Today marks 10 years since Black Mesa was released as the definitive way to revisit Half-Life on the Source engine!! We’re so proud of how far we’ve come since then, and are grateful for the tremendous support from our community over the past decade. Black Mesa wouldn’t be where it is today if it wasn’t for all of you! To celebrate this huge milestone, our friends at LambdaGeneration have opened up the Black Mesa sub-community, which will act as the official fan page for all Black Mesa personnel! If you haven’t joined yet, make sure to sign up and post your favorite Black Mesa content! Furthermore, we are teaming with LambdaGeneration to hold a 10 year anniversary Gleam giveaway. We’re giving away 3 sets of $50 Steam Physical Gift cards to the top 3 winners. To enter the giveaway, follow this link: gleam.io/00Xph/black-mesa-10th-a… Complete as many tasks as possible to earn more chances to win! The giveaway runs until September, 2…






A local citizen of the city 17 leading a rather nasty lifestyle once again gets drunk, after which he is visited by strange visions.
[SFM] Memories from St. Olga Impromptu music video? Why not. Haven't animated gays in a hot minute so I thought I'd remedy that. Took me four days to make this and it shows, but I had an idea and wanted to put it out there, so yeah. Enjoy. Go add some views to the Youtube version too while you’re at it if you wanna I’m not your dad: youtu.be/N22aUNf_bWQ



Time for a new video on the LambdaGeneration YouTube channel! This week, Mitch got to interview some members on the Black Mesa: Blue Shift development team. It includes some exclusive gameplay as well. Enjoy!







Heyyy, since I was a part of the private beta, I got a lil' chumtoad badge. How fitting considering what I do, haha.


In honor of Blue Shift's 20th anniversary, we've got a bunch of cool things to show you! This includes screenshots, development updates, and a fun little audio skit between a guard and a scientist, voiced by the lovely Kevin Sisk and Bones.

I started implementing decals and gibs and the possibility of crushing enemies with pushable objects!





