UnBeatWater

UnBeatWater

@unbeatwater

(she/her, it/its) Just some creature that likes basically anything Valve. Also a programmer, and a Linux user. I help others, sometimes, I guess. // TODO: Rewrite description to not suck

Joined 16 Dec 2024
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Rebounded Justice
Rebounded Justice
Spun some discs to show the world what they were missing out on. #RicochetingTheBar
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Posting about this with small delay here, but this month my friend and a very talented programmer under nickname @numas13 made his Xash3D FWGS main menu UI implementation public. It is written from the ground up in Rust programming language using ratatui library, making the main menu look like it's something out of Unix terminal.

For now, it's more tailored towards Half-Life and not generic enough to support mods, but maybe with few modifications it might fit into your own Xash-based game if you want something with different design... and in Rust, this thing is very popular these days. Hell, maybe it's the first step towards engine oxidation. :)

For demonstration purposes, this menu is included with engine on Windows, Linux and macOS builds (cross-compiling it for other platforms is another can of worms...) and can be enabled with `-menulib menu_tui.dll` command line switch on Windows or with `-menulib libmenu_tui.so` on Linux.
Posting about this with small delay here, but this month my friend and a very talented programmer under nickname @numas13 made his Xash3D FWGS main menu UI implementation public. It is written from the ground up in Rust programming language using ratatui library, making the main menu look like it's something out of Unix terminal.

For now, it's more tailored towards Half-Life and not generic enough to support mods, but maybe with few modifications it might fit into your own Xash-based game if you want something with different design... and in Rust, this thing is very popular these days. Hell, maybe it's the first step towards engine oxidation. :)

For demonstration purposes, this menu is included with engine on Windows, Linux and macOS builds (cross-compiling it for other platforms is another can of worms...) and can be enabled with `-menulib menu_tui.dll` command line switch on Windows or with `-menulib libmenu_tui.so` on Linux.
Posting about this with small delay here, but this month my friend and a very talented programmer under nickname @numas13 made his Xash3D FWGS main menu UI implementation public. It is written from the ground up in Rust programming language using ratatui library, making the main menu look like it's something out of Unix terminal.

For now, it's more tailored towards Half-Life and not generic enough to support mods, but maybe with few modifications it might fit into your own Xash-based game if you want something with different design... and in Rust, this thing is very popular these days. Hell, maybe it's the first step towards engine oxidation. :)

For demonstration purposes, this menu is included with engine on Windows, Linux and macOS builds (cross-compiling it for other platforms is another can of worms...) and can be enabled with `-menulib menu_tui.dll` command line switch on Windows or with `-menulib libmenu_tui.so` on Linux.
Posting about this with small delay here, but this month my friend and a very talented programmer under nickname @numas13 made his Xash3D FWGS main menu UI implementation public. It is written from the ground up in Rust programming language using ratatui library, making the main menu look like it's something out of Unix terminal.

For now, it's more tailored towards Half-Life and not generic enough to support mods, but maybe with few modifications it might fit into your own Xash-based game if you want something with different design... and in Rust, this thing is very popular these days. Hell, maybe it's the first step towards engine oxidation. :)

For demonstration purposes, this menu is included with engine on Windows, Linux and macOS builds (cross-compiling it for other platforms is another can of worms...) and can be enabled with `-menulib menu_tui.dll` command line switch on Windows or with `-menulib libmenu_tui.so` on Linux.

Posting about this with small delay here, but this month my friend and a very talented programmer under nickname @numas13 made his Xash3D FWGS main menu UI implementation public. It is written from the ground up in Rust programming language using ratatui library, making the main menu look like it's something out of Unix terminal. For now, it's more tailored towards Half-Life and not generic enough to support mods, but maybe with few modifications it might fit into your own Xash-based game if yo…

Did anyone else think that the test chamber where the companion ball rolled towards you was a really big difficulty spike?

Did anyone else think that the test chamber where the companion ball rolled towards you was a really big difficulty spike?

indicatorunchecked4
pellethit4
error4
companioncubeportal22
i have gordon and alyx in my tomodachi life save, they're married and just had a baby
anyways i want the five people who actually read my profile posts to look at her because she's pathetic as hell and i love her

i have gordon and alyx in my tomodachi life save, they're married and just had a baby anyways i want the five people who actually read my profile posts to look at her because she's pathetic as hell and i love her