The_Reeno

The_Reeno

@thereeno

HL:A level designer. Currently working on Shooter: Revived and worked previously on ApertureVR - Thinking Without Portals.

Joined 2 Aug 2021
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maybe i just figure out how the science  behind half life teleporter...…………  in the game all we know is they focused a beam then a portal created.   but in real life there is this scientist who tells us that light can create gravity and gravity can bend space and time so we can create worm holes and if you see at half life portal texture its looks like a worm hole and at kliner's lab there is a elevator that lift you before you teleport because the portal was created.

but the teleporter supposed to be big like the lambda teleporter but because of the combine technology kliner and Eli could create a small one that can fit in a small room.

i fill like a genius for finding this theory but my profile showing me that i am stupid and i am a moron and all i can say is:                                     
                                𝔻𝕆ℕ'𝕋 𝕋ℝ𝕐 𝕋ℍ𝕀𝕊 𝔸𝕋 ℍ𝕆𝕄𝔼⚠️

maybe i just figure out how the science behind half life teleporter...………… in the game all we know is they focused a beam then a portal created. but in real life there is this scientist who tells us that light can create gravity and gravity can bend space and time so we can create worm holes and if you see at half life portal texture its looks like a worm hole and at kliner's lab there is a elevator that lift you before you teleport because the portal was created. but the teleporter suppose…

I'm not sure if this is the right place, but since it's #blocktober time I thought I'd share some shots of the remake / remaster of one of my favorite custom maps for Half-Life 2: Deathmatch - dm_island17 (by Mazemaster)

I used to work on it a couple of months ago but had to discontinue due to other commitments and some issues with the HL2DM's engine branch, but I might revive it in the future or port it to CS:GO as a deathmatch map or something.
I'm not sure if this is the right place, but since it's #blocktober time I thought I'd share some shots of the remake / remaster of one of my favorite custom maps for Half-Life 2: Deathmatch - dm_island17 (by Mazemaster)

I used to work on it a couple of months ago but had to discontinue due to other commitments and some issues with the HL2DM's engine branch, but I might revive it in the future or port it to CS:GO as a deathmatch map or something.

I'm not sure if this is the right place, but since it's #blocktober time I thought I'd share some shots of the remake / remaster of one of my favorite custom maps for Half-Life 2: Deathmatch - dm_island17 (by Mazemaster) I used to work on it a couple of months ago but had to discontinue due to other commitments and some issues with the HL2DM's engine branch, but I might revive it in the future or port it to CS:GO as a deathmatch map or something.