Indie game developer, owner of POLIEXA Entertainment and creator of PHX Model Pack for Gmod.
Currently developing a lore rich First Person Sci-Fi game in Unreal Engine called SECRETS OF THE UNIVERSE.
With Reddit in turmoil and Twitter an absolute mess, I’m intrigued if people feel our platform has potential for something greater?
I get the vibes many people are unhappy with most major platforms right now and don’t feel they connect with them. Twitter is full of drama and politics and seems to reward mostly low effort/stolen content nowadays. Reddit feels extremely boring, outdated, and bland. Discord is nice but it’s always been an IRC replacement, not a full blown platform for consuming serious content. Facebook? 👴🏻
There’s been people requesting subcommunities for non Valve games recently, as well as off-topic content, which has really had us thinking about the future, especially since we’ve hit a ceiling with most Valve topics now added (Source, Source 2 and subs for more major mods will be added).
Our platform is built from the ground up as something we wanted to use ourselves. As it’s totally bespoke, the world is our oyster in terms of what we can do with it.
🏆 #gmodmultiverse WINNERS! 🏆
Wow! Thank you all for participating the Garry's Mod art Competition. There were so many great submissions, that it was really hard for us to pick our favorites.
Here's our picks:
Most impressive 🖼️
Ok maybe I went a little *too* crazy with this, but I did have all day. By @wotarcommunity.lambdageneration.com/g…
Most creative 🎨
Sky Battle. By @danskartcommunity.lambdageneration.com/g…
Funniest 😂
My entry for…
Tell me, how did you get into GMod?
For me, it was Idiots of Garry's Mod, specifically the "do a barrel roll" clip where, among other things, a train does a barrel roll.
I started playing in late 2010.
I'm glad there's a Garry's Mod section now, I can finally upload some of my non-half-life themed artwork somewhere on this great community.
I'll be posting the rest of my work in the coming days/week.
Rendered with Soft Lamps & scenebuilt in gm_black.