Sometime after the events of E3 1998, Valve Software decided it would be wise to showcase the progress of Half-Life to more individuals. The team had a meeting later that week and decided the best place to show Half-Life next is to those at the Black Mesa facility. After a few weeks of endless meetings and strings being pulled, Gabe Newell managed to arrange 5 of the best engineers at Microsoft to create a device that could teleport the Valve team into the world of their in-development game. On…
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