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Sometime after the events of E3 1998, Valve Software decided it would be wise to showcase the progress of Half-Life to more individuals. The team had a meeting later that week and decided the best place to show Half-Life next is to those at the Black Mesa facility. After a few weeks of endless meetings and strings being pulled, Gabe Newell managed to arrange 5 of the best engineers at Microsoft to create a device that could teleport the Valve team into the world of their in-development game.

Once teleported in, they were faced against the daunting reality; getting out alive. The team were greeted face to face with the game's protagonist: Gordon Freeman, and like most things Gordon encountered he knew what he must do: Kill Valve Software.

Most of the Valve team would make it out alive, but at that moment they knew they needed to start making major changes to the game. This is when Half-Life started to become what we know it as today.

Sometime after the events of E3 1998, Valve Software decided it would be wise to showcase the progress of Half-Life to more individuals. The team had a meeting later that week and decided the best place to show Half-Life next is to those at the Black Mesa facility. After a few weeks of endless meetings and strings being pulled, Gabe Newell managed to arrange 5 of the best engineers at Microsoft to create a device that could teleport the Valve team into the world of their in-development game. Once teleported in, they were faced against the daunting reality; getting out alive. The team were greeted face to face with the game's protagonist: Gordon Freeman, and like most things Gordon encountered he knew what he must do: Kill Valve Software. Most of the Valve team would make it out alive, but at that moment they knew they needed to start making major changes to the game. This is when Half-Life started to become what we know it as today.

xencrystal1
blackmesa1
kapow1
Theuaredead`
Theuaredead`
Jul 28, 2021

:baf:

Solyc_Cλndy
Solyc_Cλndy
Jul 28, 2021

Great story