And already I decided to give this a super quick revisit, now the results are far more palatable. The first two and final images show the model having each body part separated by vertex groups, basically resulting the model appearing something out of some of those earlier 3D games (SM64, FF7 etc). Although still somewhat sloppy it allowed me to quickly decimate the model more without it looking like my previous post, plus it's under the303's 9k tri "limit", so that's cool I suppose... (for Sven…
made a quirky variant of that one iconic gmod pic lol burger included!
A simple sandbox map I whipped up called "gm_bungavoir", somewhat inspired by "gm_construct" instead with more water, and a bridge you can hit your head on under. :)
So I was testing out porting a DM playermodel for GoldSrc, that being Half-Life in this case, and the end result was kinda trash due to (many things) this model's topology being massively messed up while decimating, also weight levels not being 0/1. Might one day revisit this and perhaps redo some of the meshes via retopology, so uh heres a funny (and awful) kitbash lol... also have a question regarding goldsrc playermodels which I can't really find anywhere else. In terms of porting can we re…
it true doe