Cj

Cj

@datcjboi
Cj R#8988
Joined 13 Jun 2022
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Made custom hud using HL25 high def sprites. What do you think ? Should i release it ?
All ammo counter, hazard icons, weapons, number has been updated (Ammo need to be replaced my better ones)
upd. Thanks for so much likes. There is Link to release.
https://gamebanana.com/mods/516261
Made custom hud using HL25 high def sprites. What do you think ? Should i release it ?
All ammo counter, hazard icons, weapons, number has been updated (Ammo need to be replaced my better ones)
upd. Thanks for so much likes. There is Link to release.
https://gamebanana.com/mods/516261
Made custom hud using HL25 high def sprites. What do you think ? Should i release it ?
All ammo counter, hazard icons, weapons, number has been updated (Ammo need to be replaced my better ones)
upd. Thanks for so much likes. There is Link to release.
https://gamebanana.com/mods/516261
Made custom hud using HL25 high def sprites. What do you think ? Should i release it ?
All ammo counter, hazard icons, weapons, number has been updated (Ammo need to be replaced my better ones)
upd. Thanks for so much likes. There is Link to release.
https://gamebanana.com/mods/516261

Made custom hud using HL25 high def sprites. What do you think ? Should i release it ? All ammo counter, hazard icons, weapons, number has been updated (Ammo need to be replaced my better ones) upd. Thanks for so much likes. There is Link to release. gamebanana.com/mods/516261

(Edited)
barnpog2
Sketch dump WIP.
 Truth be told, the work is done. But I don't want to leave you without content for almost a week. For those who are interested, I'll be showing the full work on November 11. There are some fun sketches in there :)

UPD Or November 12 :D Depends on how alive I'll be in those days. :D but yeah...
Sketch dump WIP.
 Truth be told, the work is done. But I don't want to leave you without content for almost a week. For those who are interested, I'll be showing the full work on November 11. There are some fun sketches in there :)

UPD Or November 12 :D Depends on how alive I'll be in those days. :D but yeah...

Sketch dump WIP. Truth be told, the work is done. But I don't want to leave you without content for almost a week. For those who are interested, I'll be showing the full work on November 11. There are some fun sketches in there :) UPD Or November 12 :D Depends on how alive I'll be in those days. :D but yeah...

(Edited)
gordonfreeman3
alyx3
I really liked that Gordon shotgun image but there wasn't a high definition version of it with that head and the other was was blue so I made a high def version of it
I really liked that Gordon shotgun image but there wasn't a high definition version of it with that head and the other was was blue so I made a high def version of it

I really liked that Gordon shotgun image but there wasn't a high definition version of it with that head and the other was was blue so I made a high def version of it

gordonfreeman7
kapow6
alyx6
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.

A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes. The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely. I even used some custom particle effects for the roof collapse that added dust and roof shingles. Never got pas…

tsmile13
chicken8