λtilaGX

λtilaGX

@atilagx

She/Her i love valve and azumanga daioh

atilagx
Joined 28 Aug 2024
Brazil
Badges
You Actually Tried
You Actually Tried
Have a post Featured by a community moderator or staff member
Follow
Guys, I'm Brazilian (Most of the fans of VALVe games are from the United States of America, in Brazil, I'm one of the few Brazilian fans of some VALVe games). On August 17, 2024, Senor Abravanel, known by his fictitious name of Silvio Santos, died of Bronchopneumonia (Inflammation in the Bronchi) and was responsible for bringing the happy side of open TV, creating the SBT channel. I always liked SBT more than its Brazilian competitors - Rede Globo, Band (My father liked it when he was young because of the sports it still has today), RedeTV, TV Cultura. I thought SBT was almost like a family with the employees and artists there and the way it works, he was smiling a lot, he wasn't perfect, we're not perfect because we have flaws, I liked their laugh, he threw a real money plane for the lucky ones to catch and I also liked the animated series he showed at his company (Like Static Shock, Ben 10, Teen Titans 2000s etc) I didn't know the impact of his death outside my country, but Silvio Santos marked generations to the next of my parents, I hope there are more people like that, I would say that Mr. Beast would be Silvio Santos, but worldwide (I don't follow Mr. Beast, but I saw 3/4 of their videos, I managed to see a little of Silvio Santos, finally, Silvio Santos will rest in peace. But since the focus is on VALVe, I always thought that Silvio Santos was the G-Man (The mysterious character from the Half-Life franchise whose name we don't even know), he wears a suit, his skin is pale. I don't think that Gaben Newell and his team in 1996-1997 (Development of Half-Life 1), came to my country and used Silvio Santos as inspiration for G-Man (Not even the HL1 25th Anniversary Documentary talks about that) , I don't think that Silvio Santos inspired one of the most mysterious characters in games (If they actually used Silvio Santos as inspiration, I would say: ''IT'S NOT POSSIBLE, even Brazil inspires North Americans''. 
Art 1- Silvio Santos; 
Art 2/3/4-HL1/2/A
Guys, I'm Brazilian (Most of the fans of VALVe games are from the United States of America, in Brazil, I'm one of the few Brazilian fans of some VALVe games). On August 17, 2024, Senor Abravanel, known by his fictitious name of Silvio Santos, died of Bronchopneumonia (Inflammation in the Bronchi) and was responsible for bringing the happy side of open TV, creating the SBT channel. I always liked SBT more than its Brazilian competitors - Rede Globo, Band (My father liked it when he was young because of the sports it still has today), RedeTV, TV Cultura. I thought SBT was almost like a family with the employees and artists there and the way it works, he was smiling a lot, he wasn't perfect, we're not perfect because we have flaws, I liked their laugh, he threw a real money plane for the lucky ones to catch and I also liked the animated series he showed at his company (Like Static Shock, Ben 10, Teen Titans 2000s etc) I didn't know the impact of his death outside my country, but Silvio Santos marked generations to the next of my parents, I hope there are more people like that, I would say that Mr. Beast would be Silvio Santos, but worldwide (I don't follow Mr. Beast, but I saw 3/4 of their videos, I managed to see a little of Silvio Santos, finally, Silvio Santos will rest in peace. But since the focus is on VALVe, I always thought that Silvio Santos was the G-Man (The mysterious character from the Half-Life franchise whose name we don't even know), he wears a suit, his skin is pale. I don't think that Gaben Newell and his team in 1996-1997 (Development of Half-Life 1), came to my country and used Silvio Santos as inspiration for G-Man (Not even the HL1 25th Anniversary Documentary talks about that) , I don't think that Silvio Santos inspired one of the most mysterious characters in games (If they actually used Silvio Santos as inspiration, I would say: ''IT'S NOT POSSIBLE, even Brazil inspires North Americans''. 
Art 1- Silvio Santos; 
Art 2/3/4-HL1/2/A
Guys, I'm Brazilian (Most of the fans of VALVe games are from the United States of America, in Brazil, I'm one of the few Brazilian fans of some VALVe games). On August 17, 2024, Senor Abravanel, known by his fictitious name of Silvio Santos, died of Bronchopneumonia (Inflammation in the Bronchi) and was responsible for bringing the happy side of open TV, creating the SBT channel. I always liked SBT more than its Brazilian competitors - Rede Globo, Band (My father liked it when he was young because of the sports it still has today), RedeTV, TV Cultura. I thought SBT was almost like a family with the employees and artists there and the way it works, he was smiling a lot, he wasn't perfect, we're not perfect because we have flaws, I liked their laugh, he threw a real money plane for the lucky ones to catch and I also liked the animated series he showed at his company (Like Static Shock, Ben 10, Teen Titans 2000s etc) I didn't know the impact of his death outside my country, but Silvio Santos marked generations to the next of my parents, I hope there are more people like that, I would say that Mr. Beast would be Silvio Santos, but worldwide (I don't follow Mr. Beast, but I saw 3/4 of their videos, I managed to see a little of Silvio Santos, finally, Silvio Santos will rest in peace. But since the focus is on VALVe, I always thought that Silvio Santos was the G-Man (The mysterious character from the Half-Life franchise whose name we don't even know), he wears a suit, his skin is pale. I don't think that Gaben Newell and his team in 1996-1997 (Development of Half-Life 1), came to my country and used Silvio Santos as inspiration for G-Man (Not even the HL1 25th Anniversary Documentary talks about that) , I don't think that Silvio Santos inspired one of the most mysterious characters in games (If they actually used Silvio Santos as inspiration, I would say: ''IT'S NOT POSSIBLE, even Brazil inspires North Americans''. 
Art 1- Silvio Santos; 
Art 2/3/4-HL1/2/A
Guys, I'm Brazilian (Most of the fans of VALVe games are from the United States of America, in Brazil, I'm one of the few Brazilian fans of some VALVe games). On August 17, 2024, Senor Abravanel, known by his fictitious name of Silvio Santos, died of Bronchopneumonia (Inflammation in the Bronchi) and was responsible for bringing the happy side of open TV, creating the SBT channel. I always liked SBT more than its Brazilian competitors - Rede Globo, Band (My father liked it when he was young because of the sports it still has today), RedeTV, TV Cultura. I thought SBT was almost like a family with the employees and artists there and the way it works, he was smiling a lot, he wasn't perfect, we're not perfect because we have flaws, I liked their laugh, he threw a real money plane for the lucky ones to catch and I also liked the animated series he showed at his company (Like Static Shock, Ben 10, Teen Titans 2000s etc) I didn't know the impact of his death outside my country, but Silvio Santos marked generations to the next of my parents, I hope there are more people like that, I would say that Mr. Beast would be Silvio Santos, but worldwide (I don't follow Mr. Beast, but I saw 3/4 of their videos, I managed to see a little of Silvio Santos, finally, Silvio Santos will rest in peace. But since the focus is on VALVe, I always thought that Silvio Santos was the G-Man (The mysterious character from the Half-Life franchise whose name we don't even know), he wears a suit, his skin is pale. I don't think that Gaben Newell and his team in 1996-1997 (Development of Half-Life 1), came to my country and used Silvio Santos as inspiration for G-Man (Not even the HL1 25th Anniversary Documentary talks about that) , I don't think that Silvio Santos inspired one of the most mysterious characters in games (If they actually used Silvio Santos as inspiration, I would say: ''IT'S NOT POSSIBLE, even Brazil inspires North Americans''. 
Art 1- Silvio Santos; 
Art 2/3/4-HL1/2/A

Guys, I'm Brazilian (Most of the fans of VALVe games are from the United States of America, in Brazil, I'm one of the few Brazilian fans of some VALVe games). On August 17, 2024, Senor Abravanel, known by his fictitious name of Silvio Santos, died of Bronchopneumonia (Inflammation in the Bronchi) and was responsible for bringing the happy side of open TV, creating the SBT channel. I always liked SBT more than its Brazilian competitors - Rede Globo, Band (My father liked it when he was young beca…

mitchell3
🏖️ 🏆 HOT AND STEAMY SUMMER ART CONTEST WINNERS! 🏆🏖️
We dived into the depths of the seas, and we managed to find loads of great treasures—I mean submissions.  🏊
Unfortunately, we are only able to bring 3 with us. 
It's time to announce the winners!🍹

😎  MOST COOL GOES TO...
"It's a Summertime! - TF2/Blender #HotAndSteamyContest" By @max-shortt
https://community.lambdageneration.com/tf2/post/rc2caeifyfj

🏖️  MOST BEACH-VIBES GOES TO...
"Totally not a late submission #HotAndSteamyContest" By @thatalex14
https://community.lambdageneration.com/lambdageneration/post/eub5f6dbze4

🥵  MOST HOT GOES TO...
"Gordon and Lamarr relaxin' on the beaches of scenic d2_coast_09 #HotAndSteamyContest" By @mistagrey
https://community.lambdageneration.com/half-life/post/gmegeifagmb

Honorable mentions:
"Family VACation #HotAndSteamyContest" By @lambd
https://community.lambdageneration.com/gmod/post/3fyevfacjck

"#HotAndSteamyContest" By @mydude
https://community.lambdageneration.com/tf2/post/gngrbsg8clb

"A combine patrol on the beach of a tropical country #HotAndSteamyContest" By @coralilac
https://community.lambdageneration.com/gmod/post/e6e4kezmbmf

Congrats to @max-shortt! We picked yours as the banner to use! 😎

Winners—we'll be reaching out via your account email later today, so make sure it is up to date. 📧 

Thank you everyone for participating in this summer event. Bravo! 👏
🏖️ 🏆 HOT AND STEAMY SUMMER ART CONTEST WINNERS! 🏆🏖️
We dived into the depths of the seas, and we managed to find loads of great treasures—I mean submissions.  🏊
Unfortunately, we are only able to bring 3 with us. 
It's time to announce the winners!🍹

😎  MOST COOL GOES TO...
"It's a Summertime! - TF2/Blender #HotAndSteamyContest" By @max-shortt
https://community.lambdageneration.com/tf2/post/rc2caeifyfj

🏖️  MOST BEACH-VIBES GOES TO...
"Totally not a late submission #HotAndSteamyContest" By @thatalex14
https://community.lambdageneration.com/lambdageneration/post/eub5f6dbze4

🥵  MOST HOT GOES TO...
"Gordon and Lamarr relaxin' on the beaches of scenic d2_coast_09 #HotAndSteamyContest" By @mistagrey
https://community.lambdageneration.com/half-life/post/gmegeifagmb

Honorable mentions:
"Family VACation #HotAndSteamyContest" By @lambd
https://community.lambdageneration.com/gmod/post/3fyevfacjck

"#HotAndSteamyContest" By @mydude
https://community.lambdageneration.com/tf2/post/gngrbsg8clb

"A combine patrol on the beach of a tropical country #HotAndSteamyContest" By @coralilac
https://community.lambdageneration.com/gmod/post/e6e4kezmbmf

Congrats to @max-shortt! We picked yours as the banner to use! 😎

Winners—we'll be reaching out via your account email later today, so make sure it is up to date. 📧 

Thank you everyone for participating in this summer event. Bravo! 👏
🏖️ 🏆 HOT AND STEAMY SUMMER ART CONTEST WINNERS! 🏆🏖️
We dived into the depths of the seas, and we managed to find loads of great treasures—I mean submissions.  🏊
Unfortunately, we are only able to bring 3 with us. 
It's time to announce the winners!🍹

😎  MOST COOL GOES TO...
"It's a Summertime! - TF2/Blender #HotAndSteamyContest" By @max-shortt
https://community.lambdageneration.com/tf2/post/rc2caeifyfj

🏖️  MOST BEACH-VIBES GOES TO...
"Totally not a late submission #HotAndSteamyContest" By @thatalex14
https://community.lambdageneration.com/lambdageneration/post/eub5f6dbze4

🥵  MOST HOT GOES TO...
"Gordon and Lamarr relaxin' on the beaches of scenic d2_coast_09 #HotAndSteamyContest" By @mistagrey
https://community.lambdageneration.com/half-life/post/gmegeifagmb

Honorable mentions:
"Family VACation #HotAndSteamyContest" By @lambd
https://community.lambdageneration.com/gmod/post/3fyevfacjck

"#HotAndSteamyContest" By @mydude
https://community.lambdageneration.com/tf2/post/gngrbsg8clb

"A combine patrol on the beach of a tropical country #HotAndSteamyContest" By @coralilac
https://community.lambdageneration.com/gmod/post/e6e4kezmbmf

Congrats to @max-shortt! We picked yours as the banner to use! 😎

Winners—we'll be reaching out via your account email later today, so make sure it is up to date. 📧 

Thank you everyone for participating in this summer event. Bravo! 👏

🏖️ 🏆 HOT AND STEAMY SUMMER ART CONTEST WINNERS! 🏆🏖️ We dived into the depths of the seas, and we managed to find loads of great treasures—I mean submissions. 🏊 Unfortunately, we are only able to bring 3 with us. It's time to announce the winners!🍹 😎 MOST COOL GOES TO... "It's a Summertime! - TF2/Blender #HotAndSteamyContest" By @max-shortt community.lambdageneration.com/t… 🏖️ MOST BEACH-VIBES GOES TO... "Totally not a late submission #HotAndSteamyContest" …

(Edited)
lambdagen17
My valve collection !
(things that which does not appear in the screen: HL OP + BS Boxes ; The official orange box guide ; Edge Magazine Issue 124 (2003) ;  Original Half-Life 2 Survivor Flyer)

My valve collection ! (things that which does not appear in the screen: HL OP + BS Boxes ; The official orange box guide ; Edge Magazine Issue 124 (2003) ; Original Half-Life 2 Survivor Flyer)

steamhappy11
lambda2
This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do:

-Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option to use the Steam Deck interface (Recently, Doom 1+2 uses the option to use 1990s UI);

-Fix the LDR that doesn't exist in some stages of HL2 (Only the mods that fixed this);

-Correct/Update CSS, DODS, TF2, GMOD, Portal 1+2 and L4D 1+2 so that we will have the same treatment as HL2;

-Update SFM to Source 2 (So that SFM would be updated and free, while VALVe's own games would have their own version of SFM), while the old SFM would be ported to TF2 (I was inspired by the idea from Half-Life Alyx, where there is the option to use S2FM and Hammer 5), TF2 having SFM within it is really cool as it is the same quality as SFM from 2012, but updated and modernized, I would be inspired by Blender and Maya 3D (I would do the same thing with HL2, DODS, Portal 1+2, CSS etc);

-Hammer 4 would receive an update for map creation;

-And also a documentary about HL2 as it revolutionized gaming better than HL1;

It would be an update focused on Source Engine/Half-Life 2 Legacy (While last year it was HL1);

What did you think? Agree or Disagree? If you were Lord Gaben, would you update as I said above or do it your way?
This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do:

-Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option to use the Steam Deck interface (Recently, Doom 1+2 uses the option to use 1990s UI);

-Fix the LDR that doesn't exist in some stages of HL2 (Only the mods that fixed this);

-Correct/Update CSS, DODS, TF2, GMOD, Portal 1+2 and L4D 1+2 so that we will have the same treatment as HL2;

-Update SFM to Source 2 (So that SFM would be updated and free, while VALVe's own games would have their own version of SFM), while the old SFM would be ported to TF2 (I was inspired by the idea from Half-Life Alyx, where there is the option to use S2FM and Hammer 5), TF2 having SFM within it is really cool as it is the same quality as SFM from 2012, but updated and modernized, I would be inspired by Blender and Maya 3D (I would do the same thing with HL2, DODS, Portal 1+2, CSS etc);

-Hammer 4 would receive an update for map creation;

-And also a documentary about HL2 as it revolutionized gaming better than HL1;

It would be an update focused on Source Engine/Half-Life 2 Legacy (While last year it was HL1);

What did you think? Agree or Disagree? If you were Lord Gaben, would you update as I said above or do it your way?
This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do:

-Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option to use the Steam Deck interface (Recently, Doom 1+2 uses the option to use 1990s UI);

-Fix the LDR that doesn't exist in some stages of HL2 (Only the mods that fixed this);

-Correct/Update CSS, DODS, TF2, GMOD, Portal 1+2 and L4D 1+2 so that we will have the same treatment as HL2;

-Update SFM to Source 2 (So that SFM would be updated and free, while VALVe's own games would have their own version of SFM), while the old SFM would be ported to TF2 (I was inspired by the idea from Half-Life Alyx, where there is the option to use S2FM and Hammer 5), TF2 having SFM within it is really cool as it is the same quality as SFM from 2012, but updated and modernized, I would be inspired by Blender and Maya 3D (I would do the same thing with HL2, DODS, Portal 1+2, CSS etc);

-Hammer 4 would receive an update for map creation;

-And also a documentary about HL2 as it revolutionized gaming better than HL1;

It would be an update focused on Source Engine/Half-Life 2 Legacy (While last year it was HL1);

What did you think? Agree or Disagree? If you were Lord Gaben, would you update as I said above or do it your way?
This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do:

-Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option to use the Steam Deck interface (Recently, Doom 1+2 uses the option to use 1990s UI);

-Fix the LDR that doesn't exist in some stages of HL2 (Only the mods that fixed this);

-Correct/Update CSS, DODS, TF2, GMOD, Portal 1+2 and L4D 1+2 so that we will have the same treatment as HL2;

-Update SFM to Source 2 (So that SFM would be updated and free, while VALVe's own games would have their own version of SFM), while the old SFM would be ported to TF2 (I was inspired by the idea from Half-Life Alyx, where there is the option to use S2FM and Hammer 5), TF2 having SFM within it is really cool as it is the same quality as SFM from 2012, but updated and modernized, I would be inspired by Blender and Maya 3D (I would do the same thing with HL2, DODS, Portal 1+2, CSS etc);

-Hammer 4 would receive an update for map creation;

-And also a documentary about HL2 as it revolutionized gaming better than HL1;

It would be an update focused on Source Engine/Half-Life 2 Legacy (While last year it was HL1);

What did you think? Agree or Disagree? If you were Lord Gaben, would you update as I said above or do it your way?

This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do: -Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option t…

I went through so many different stages of stylizing the characters but I'm very happy with how I draw them now. Older concepts in the collage. I just thought the old ones were a little bland and boring especially while drawing them. They didnt look "fun" so i decided to just focus on shapes rather than try to follow a reference. 
G-man one was a request c:  

I like Gordon being squares and rectangles. Tall and lanky but still with enough big shapes to give some strength. I did start with giving Gordon's suit normal sized arms but thought it looked a bit boring so BIG SUIT ARMS HELL YA 
Barney tho I just think I want him to have shorter sharper shapes so traingles are really nice and makes understanding drawing his helmet way easier for me while emphasizing other features like cheekbones and jaw and I like the way it makes him look more abstract

The contrast between the shapes makes for a goofy yet nice dynamic when drawing them together c:
I went through so many different stages of stylizing the characters but I'm very happy with how I draw them now. Older concepts in the collage. I just thought the old ones were a little bland and boring especially while drawing them. They didnt look "fun" so i decided to just focus on shapes rather than try to follow a reference. 
G-man one was a request c:  

I like Gordon being squares and rectangles. Tall and lanky but still with enough big shapes to give some strength. I did start with giving Gordon's suit normal sized arms but thought it looked a bit boring so BIG SUIT ARMS HELL YA 
Barney tho I just think I want him to have shorter sharper shapes so traingles are really nice and makes understanding drawing his helmet way easier for me while emphasizing other features like cheekbones and jaw and I like the way it makes him look more abstract

The contrast between the shapes makes for a goofy yet nice dynamic when drawing them together c:
I went through so many different stages of stylizing the characters but I'm very happy with how I draw them now. Older concepts in the collage. I just thought the old ones were a little bland and boring especially while drawing them. They didnt look "fun" so i decided to just focus on shapes rather than try to follow a reference. 
G-man one was a request c:  

I like Gordon being squares and rectangles. Tall and lanky but still with enough big shapes to give some strength. I did start with giving Gordon's suit normal sized arms but thought it looked a bit boring so BIG SUIT ARMS HELL YA 
Barney tho I just think I want him to have shorter sharper shapes so traingles are really nice and makes understanding drawing his helmet way easier for me while emphasizing other features like cheekbones and jaw and I like the way it makes him look more abstract

The contrast between the shapes makes for a goofy yet nice dynamic when drawing them together c:
I went through so many different stages of stylizing the characters but I'm very happy with how I draw them now. Older concepts in the collage. I just thought the old ones were a little bland and boring especially while drawing them. They didnt look "fun" so i decided to just focus on shapes rather than try to follow a reference. 
G-man one was a request c:  

I like Gordon being squares and rectangles. Tall and lanky but still with enough big shapes to give some strength. I did start with giving Gordon's suit normal sized arms but thought it looked a bit boring so BIG SUIT ARMS HELL YA 
Barney tho I just think I want him to have shorter sharper shapes so traingles are really nice and makes understanding drawing his helmet way easier for me while emphasizing other features like cheekbones and jaw and I like the way it makes him look more abstract

The contrast between the shapes makes for a goofy yet nice dynamic when drawing them together c:

I went through so many different stages of stylizing the characters but I'm very happy with how I draw them now. Older concepts in the collage. I just thought the old ones were a little bland and boring especially while drawing them. They didnt look "fun" so i decided to just focus on shapes rather than try to follow a reference. G-man one was a request c: I like Gordon being squares and rectangles. Tall and lanky but still with enough big shapes to give some strength. I did start with givin…

(Edited)
scream21
consulsmile20
kovacsmile20
barneysmile20
deadass15
alyxpog5