Amphoebean_

Amphoebean_

@amphoebean

she/her | i like half life video game amd i do sfm stuff sometimes

amphoebean
Joined 6 Jul 2021
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Saw someone share one of their Red Sprite-related Half Life images and figured I may as well come over and share some of the ones I've made, too.
Saw someone share one of their Red Sprite-related Half Life images and figured I may as well come over and share some of the ones I've made, too.
Saw someone share one of their Red Sprite-related Half Life images and figured I may as well come over and share some of the ones I've made, too.

Saw someone share one of their Red Sprite-related Half Life images and figured I may as well come over and share some of the ones I've made, too.

Hello, please and welcome, my 1:1 recreation of the original HL2 Beta menu background in high resolution. I didn't use any AI Upscale or Photoshop. 

The main pain was the "glitch" texture on top of the citadel, I redrew it from scratch, after that the pain was the composition, I couldn't understand for a long time why the wall here is longer than on the official concept art, it turns out it's 1/3 of the original part of the wall re-inserted.

I'm very happy that I was able to make this on my own from basic tools. And it was a nice project for myself. I'll post a couple of alt versions in the future.
Hello, please and welcome, my 1:1 recreation of the original HL2 Beta menu background in high resolution. I didn't use any AI Upscale or Photoshop. 

The main pain was the "glitch" texture on top of the citadel, I redrew it from scratch, after that the pain was the composition, I couldn't understand for a long time why the wall here is longer than on the official concept art, it turns out it's 1/3 of the original part of the wall re-inserted.

I'm very happy that I was able to make this on my own from basic tools. And it was a nice project for myself. I'll post a couple of alt versions in the future.

Hello, please and welcome, my 1:1 recreation of the original HL2 Beta menu background in high resolution. I didn't use any AI Upscale or Photoshop. The main pain was the "glitch" texture on top of the citadel, I redrew it from scratch, after that the pain was the composition, I couldn't understand for a long time why the wall here is longer than on the official concept art, it turns out it's 1/3 of the original part of the wall re-inserted. I'm very happy that I was able to make this on my ow…

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