hartmantervan

Limited View Angles? What does that mean?!

This is a question (i have yet to receive) been getting a lot lately.

Hartman-Tervan Robotics, being a FNaF inspired project, fully utilizes and uses the constrained view angle method to best replicate the atmosphere, and 
to ensure the best possible quality of the environments the player can see.

Another aspect to this "restriction" is the complete removal of a major factor present in many Source projects - movement and positioning. While some may interpret this as a downgrade, it ties itself into the previous paragraph. I don't need to model the entire facility - i just need the areas visible on the cameras!

#hartmantervan #htr #jancias
Limited View Angles? What does that mean?!

This is a question (i have yet to receive) been getting a lot lately.

Hartman-Tervan Robotics, being a FNaF inspired project, fully utilizes and uses the constrained view angle method to best replicate the atmosphere, and 
to ensure the best possible quality of the environments the player can see.

Another aspect to this "restriction" is the complete removal of a major factor present in many Source projects - movement and positioning. While some may interpret this as a downgrade, it ties itself into the previous paragraph. I don't need to model the entire facility - i just need the areas visible on the cameras!

#hartmantervan #htr #jancias

Limited View Angles? What does that mean?! This is a question (i have yet to receive) been getting a lot lately. Hartman-Tervan Robotics, being a FNaF inspired project, fully utilizes and uses the constrained view angle method to best replicate the atmosphere, and to ensure the best possible quality of the environments the player can see. Another aspect to this "restriction" is the complete removal of a major factor present in many Source projects - movement and positioning. While some may i…

(Edited)
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Hartman-Tervan Robotics utilizes Physically Based Rendering (PBR) to enhance the graphical quality of the environment. This means that metallic things will look like metallic things, and shiny objects can actually be properly shiny without the use of obscure workarounds. 

This is, unfortunately, limited in use to mostly models. This means that while the models can receive a proper graphical upgrade, brushwork cannot. This isn't to say that it's not possible, but the complete opposite.

It can be done - it just doesn't look that good.

#hartmantervan #htr #jancias

Hartman-Tervan Robotics utilizes Physically Based Rendering (PBR) to enhance the graphical quality of the environment. This means that metallic things will look like metallic things, and shiny objects can actually be properly shiny without the use of obscure workarounds. This is, unfortunately, limited in use to mostly models. This means that while the models can receive a proper graphical upgrade, brushwork cannot. This isn't to say that it's not possible, but the complete opposite. It can b…

(Edited)
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HARTMAN-TERVAN ROBOTICS mod for Half-Life 2: Episode Two
HARTMAN-TERVAN ROBOTICS mod for Half-Life 2: Episode Two
moddb.com

INTRODUCING: HARTMAN-TERVAN ROBOTICS A full sequel to my earlier Garry's Mod maps such as gm_mika, and a unique twist on Source Modding. Hartman-Tervan Robotics is a Five Nights at Freddy's style "point and click" experience that pushes the limits of what is possible without heavy code modifications. You're in the shoes of an investigator following the track of the missing robotics expert Michael Tervan. The investigation leads you into a storage facility that his company once owned. However, …

(Edited)
envfire4
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