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Lightmapping on Models, using a PBR Shader. ( Lightmapping on Models is limited to sdk2013mp and it's branches, example TF2. By default there is only a VertexLitGeneric shader that allows it's usage and it doesn't support bumpmapping. This does!  )
Lightmapping on Models, using a PBR Shader. ( Lightmapping on Models is limited to sdk2013mp and it's branches, example TF2. By default there is only a VertexLitGeneric shader that allows it's usage and it doesn't support bumpmapping. This does!  )

Lightmapping on Models, using a PBR Shader. ( Lightmapping on Models is limited to sdk2013mp and it's branches, example TF2. By default there is only a VertexLitGeneric shader that allows it's usage and it doesn't support bumpmapping. This does! )

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