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Comrades, today I want to draw your attention to the project of our colleagues from Gamefinity. 

"Out of Aperture" is a modification to Portal 2, in the style of steampunk and retro-futurism.

According to the plot of the game, the protagonist gets into the laboratory for the production and testing of robots by Gear Robotics Science Inovations, where technical manipulations are carried out on him, as a result of which he becomes a humanoid cyborg.
His task is to understand the history of the company, to understand what happened to him, getting out of the complex, the system of which wants to kill him.

The plot is not unambiguous, it can be perceived in different ways, and the ending of the modification depends only on the player.

It is planned to implement innovative ideas that did not appear in the Portal series earlier, such as using liquid metal or a cube reflecting a laser beam in three directions to solve puzzles.
Comrades, today I want to draw your attention to the project of our colleagues from Gamefinity. 

"Out of Aperture" is a modification to Portal 2, in the style of steampunk and retro-futurism.

According to the plot of the game, the protagonist gets into the laboratory for the production and testing of robots by Gear Robotics Science Inovations, where technical manipulations are carried out on him, as a result of which he becomes a humanoid cyborg.
His task is to understand the history of the company, to understand what happened to him, getting out of the complex, the system of which wants to kill him.

The plot is not unambiguous, it can be perceived in different ways, and the ending of the modification depends only on the player.

It is planned to implement innovative ideas that did not appear in the Portal series earlier, such as using liquid metal or a cube reflecting a laser beam in three directions to solve puzzles.
Comrades, today I want to draw your attention to the project of our colleagues from Gamefinity. 

"Out of Aperture" is a modification to Portal 2, in the style of steampunk and retro-futurism.

According to the plot of the game, the protagonist gets into the laboratory for the production and testing of robots by Gear Robotics Science Inovations, where technical manipulations are carried out on him, as a result of which he becomes a humanoid cyborg.
His task is to understand the history of the company, to understand what happened to him, getting out of the complex, the system of which wants to kill him.

The plot is not unambiguous, it can be perceived in different ways, and the ending of the modification depends only on the player.

It is planned to implement innovative ideas that did not appear in the Portal series earlier, such as using liquid metal or a cube reflecting a laser beam in three directions to solve puzzles.
Comrades, today I want to draw your attention to the project of our colleagues from Gamefinity. 

"Out of Aperture" is a modification to Portal 2, in the style of steampunk and retro-futurism.

According to the plot of the game, the protagonist gets into the laboratory for the production and testing of robots by Gear Robotics Science Inovations, where technical manipulations are carried out on him, as a result of which he becomes a humanoid cyborg.
His task is to understand the history of the company, to understand what happened to him, getting out of the complex, the system of which wants to kill him.

The plot is not unambiguous, it can be perceived in different ways, and the ending of the modification depends only on the player.

It is planned to implement innovative ideas that did not appear in the Portal series earlier, such as using liquid metal or a cube reflecting a laser beam in three directions to solve puzzles.

Comrades, today I want to draw your attention to the project of our colleagues from Gamefinity. "Out of Aperture" is a modification to Portal 2, in the style of steampunk and retro-futurism. According to the plot of the game, the protagonist gets into the laboratory for the production and testing of robots by Gear Robotics Science Inovations, where technical manipulations are carried out on him, as a result of which he becomes a humanoid cyborg. His task is to understand the history of the company, to understand what happened to him, getting out of the complex, the system of which wants to kill him. The plot is not unambiguous, it can be perceived in different ways, and the ending of the modification depends only on the player. It is planned to implement innovative ideas that did not appear in the Portal series earlier, such as using liquid metal or a cube reflecting a laser beam in three directions to solve puzzles.

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