Post

Help! I am trying to learn how to decompile HL2's maps so I can open them in Hammer++, that way I can create a 'Runners Edition' of HL2. This will make Perma-Death and similar runs more user/viewer friendly by cutting out 15-30 minutes of story building. I figure this 'might' be possible by moving level transition triggers, removing obstacles that would otherwise prevent the player from reaching predefined triggers, that sort of thing. That being said, I've never made a mod, much less anything like this, so I'm not sure if this is possible to begin with. Any advise would be greatly appreciated, thanks!

(Edited)
grassyneptune
grassyneptune
Jun 3, 2023

you can use programs like bspsource, VMEX, just about anything that works with source 1 bsps. it's not a lossless decompile though, you tend to lose information mostly with tool textures turning into skip, nodraw, or other tool textures. (like an npc clip decompiling into a player clip) there might be invalid brushes, things that get "wonky" with script entities, etc. so heads up for that if you don't already know! those kinds of things tend to be simple to fix with knowledge of hammer, how valve sets up their things, or just cross-referencing with the compiled map

doitall
doitall
Jun 4, 2023

Thank you for the advice! Sounds like I've got some topics to research, thanks for giving me a head start! šŸ˜šŸ‘

Reply to doitall
grassyneptune
grassyneptune
Jun 4, 2023

you're welcome!