![Did you know that RADI-8's NeoTokyo and Facepunch's S&Box have something in common?
They both share the fact that they had earlier builds made on Unreal Engine!
This early version of NeoTokyo was released in 2004 and was updated until around late 2005.
It was meant to be a similar total conversion mod for Unreal Tournament 2004.
It was still very much the same game when rebuilt for Source, which is why some of the earliest trailers and media referred to the game as NeoTokyo: Source.
As far as I know, not much gameplay footage is available for this build, but I will be changing that as I plan on making a video about this as well.](https://media.cdn.community.lambdageneration.com/media-images/1675716994391DtDBCE-CsCUDiCEB.jpg?size=large)
![Did you know that RADI-8's NeoTokyo and Facepunch's S&Box have something in common?
They both share the fact that they had earlier builds made on Unreal Engine!
This early version of NeoTokyo was released in 2004 and was updated until around late 2005.
It was meant to be a similar total conversion mod for Unreal Tournament 2004.
It was still very much the same game when rebuilt for Source, which is why some of the earliest trailers and media referred to the game as NeoTokyo: Source.
As far as I know, not much gameplay footage is available for this build, but I will be changing that as I plan on making a video about this as well.](https://media.cdn.community.lambdageneration.com/media-images/1675716994391DQBiDC_-DbC5CIBL.jpg?size=large)
![Did you know that RADI-8's NeoTokyo and Facepunch's S&Box have something in common?
They both share the fact that they had earlier builds made on Unreal Engine!
This early version of NeoTokyo was released in 2004 and was updated until around late 2005.
It was meant to be a similar total conversion mod for Unreal Tournament 2004.
It was still very much the same game when rebuilt for Source, which is why some of the earliest trailers and media referred to the game as NeoTokyo: Source.
As far as I know, not much gameplay footage is available for this build, but I will be changing that as I plan on making a video about this as well.](https://media.cdn.community.lambdageneration.com/media-images/1675716994391rBRC21DMBTbBfCWC.jpg?size=large)
![Did you know that RADI-8's NeoTokyo and Facepunch's S&Box have something in common?
They both share the fact that they had earlier builds made on Unreal Engine!
This early version of NeoTokyo was released in 2004 and was updated until around late 2005.
It was meant to be a similar total conversion mod for Unreal Tournament 2004.
It was still very much the same game when rebuilt for Source, which is why some of the earliest trailers and media referred to the game as NeoTokyo: Source.
As far as I know, not much gameplay footage is available for this build, but I will be changing that as I plan on making a video about this as well.](https://media.cdn.community.lambdageneration.com/media-images/1675716994391DGDnBFFDnaN6CZBy.jpg?size=large)
Did you know that RADI-8's NeoTokyo and Facepunch's S&Box have something in common? They both share the fact that they had earlier builds made on Unreal Engine! This early version of NeoTokyo was released in 2004 and was updated until around late 2005. It was meant to be a similar total conversion mod for Unreal Tournament 2004. It was still very much the same game when rebuilt for Source, which is why some of the earliest trailers and media referred to the game as NeoTokyo: Source. As far as I know, not much gameplay footage is available for this build, but I will be changing that as I plan on making a video about this as well.