Did you know that Valve could never get the old Grenade to export from 3DSMax correctly? For whatever reason, the UV would change upon exporting to SMD from 3DSMax. Add this on top of how broken the old throwing animations (fire1 and fire2) were, this would render the Grenade the most broken weapon in Half-Life during development. #betawasntalwaysbetter
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I was recently messing around with 3ds max 1 and I might have found out why, tho not entirely, but close enough. Max sometimes doesn't like exporting meshes with UVs that're outside of the grid or fucking absurd so it just scales them weirdly and leaves them fucked up.
What a shame.. it looked like the most ahead of it's time model from hl1 not including the polygon bot