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[S҉W҉E] ҉҉P҉ans҉aR

So what's changed this time?

BreenGrub
BreenGrub
Feb 10, 2023

Opposing Force is revamped, Decay is more accurate, Blue Shift has been shifted (lol). You can just compare this post with the old one to see all the minor stuff

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[S҉W҉E] ҉҉P҉ans҉aR

Now it's a lot easier to see.

Reply to [S҉W҉E] ҉҉P҉ans҉aR
BreenGrub
BreenGrub
Feb 10, 2023

Woah that’s cool! Thanks!

Reply to [S҉W҉E] ҉҉P҉ans҉aR
BreenGrub
BreenGrub
Feb 10, 2023

More people saw the OG post and not the one I put in the comments on said post, which is why I kinda felt the need to share that I had redone some of it

Reply to BreenGrub
[S҉W҉E] ҉҉P҉ans҉aR

Yeah, there are a lot of people that don't bother clicking in to see the comments. Which is a shame, there are many gems to be found down here.

General Systems
General Systems
Feb 23, 2023

What if you try putting Sweet Half-Life and Azure SHeep into it?

BreenGrub
BreenGrub
Feb 23, 2023

I was thinking about doing field intensity or echoes. Haven’t played either of the other two so I’ll have to check them out. Don’t expect any promises though lol. If you check my Half Life 2 and Episodes timeline I made, i included EZ2

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General Systems
General Systems
Feb 23, 2023

Oh, and I call that EZ2 sequel Entropy: Zero 2 | Aftermath