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I haven't touched my procedural prop spawning algorithm for months, so I decided to start from scratch, so that the code looks not as horrific as before.

There are many nuances in prop placement: prioritizing walls, not spawning stuff too close to future doorways, etc.

Next up is adding more props/wall skins and establishing a system for selecting them based on environment type. Plus, I'd love to script my first decent melee weapon.
I haven't touched my procedural prop spawning algorithm for months, so I decided to start from scratch, so that the code looks not as horrific as before.

There are many nuances in prop placement: prioritizing walls, not spawning stuff too close to future doorways, etc.

Next up is adding more props/wall skins and establishing a system for selecting them based on environment type. Plus, I'd love to script my first decent melee weapon.
I haven't touched my procedural prop spawning algorithm for months, so I decided to start from scratch, so that the code looks not as horrific as before.

There are many nuances in prop placement: prioritizing walls, not spawning stuff too close to future doorways, etc.

Next up is adding more props/wall skins and establishing a system for selecting them based on environment type. Plus, I'd love to script my first decent melee weapon.
I haven't touched my procedural prop spawning algorithm for months, so I decided to start from scratch, so that the code looks not as horrific as before.

There are many nuances in prop placement: prioritizing walls, not spawning stuff too close to future doorways, etc.

Next up is adding more props/wall skins and establishing a system for selecting them based on environment type. Plus, I'd love to script my first decent melee weapon.

I haven't touched my procedural prop spawning algorithm for months, so I decided to start from scratch, so that the code looks not as horrific as before. There are many nuances in prop placement: prioritizing walls, not spawning stuff too close to future doorways, etc. Next up is adding more props/wall skins and establishing a system for selecting them based on environment type. Plus, I'd love to script my first decent melee weapon.

alyxpog1
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